1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 using global::System; 6 using global::System.Collections.Generic; 7 using global::FlatBuffers; 8 9 public struct Attacker : IFlatbufferObject 10 { 11 private Table __p; 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionAttacker13 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); } GetRootAsAttackerAttacker14 public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); } GetRootAsAttackerAttacker15 public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initAttacker16 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignAttacker17 public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 18 19 public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } MutateSwordAttackDamageAttacker20 public bool MutateSwordAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, sword_attack_damage); return true; } else { return false; } } 21 CreateAttackerAttacker22 public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder, 23 int sword_attack_damage = 0) { 24 builder.StartTable(1); 25 Attacker.AddSwordAttackDamage(builder, sword_attack_damage); 26 return Attacker.EndAttacker(builder); 27 } 28 StartAttackerAttacker29 public static void StartAttacker(FlatBufferBuilder builder) { builder.StartTable(1); } AddSwordAttackDamageAttacker30 public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); } EndAttackerAttacker31 public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) { 32 int o = builder.EndTable(); 33 return new Offset<Attacker>(o); 34 } UnPackAttacker35 public AttackerT UnPack() { 36 var _o = new AttackerT(); 37 this.UnPackTo(_o); 38 return _o; 39 } UnPackToAttacker40 public void UnPackTo(AttackerT _o) { 41 _o.SwordAttackDamage = this.SwordAttackDamage; 42 } PackAttacker43 public static Offset<Attacker> Pack(FlatBufferBuilder builder, AttackerT _o) { 44 if (_o == null) return default(Offset<Attacker>); 45 return CreateAttacker( 46 builder, 47 _o.SwordAttackDamage); 48 } 49 }; 50 51 public class AttackerT 52 { 53 [Newtonsoft.Json.JsonProperty("sword_attack_damage")] 54 public int SwordAttackDamage { get; set; } 55 AttackerT()56 public AttackerT() { 57 this.SwordAttackDamage = 0; 58 } 59 } 60 61