Searched refs:StartMonster (Results 1 – 8 of 8) sorted by relevance
40 Monster.StartMonster(fbb1); in BuildNestedMonster()53 Monster.StartMonster(fbb2); in BuildNestedMonster()70 Monster.StartMonster(builder); in BuildMonster()
23 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); } in StartMonster() method37 StartMonster(builder); in Pack()
50 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()53 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()56 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()76 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()90 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()317 Monster.StartMonster(fbb); in TestVectorOfEnums()339 Monster.StartMonster(fbb1); in TestNestedFlatBuffer()352 Monster.StartMonster(fbb2); in TestNestedFlatBuffer()
56 \MyGame\Sample\Monster::StartMonster($builder);
48 Monster.StartMonster(builder); in Main()
41 \MyGame\Example\Monster::StartMonster($fbb);55 \MyGame\Example\Monster::StartMonster($fbb);
192 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(49); } in StartMonster() method541 StartMonster(builder); in Pack()
1481 // Create our monster using `StartMonster()` and `EndMonster()`.1482 Monster.StartMonster(builder);1566 // Create our monster by using `StartMonster()` and `EndMonster()`.1567 \MyGame\Sample\Monster::StartMonster($builder);