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Searched refs:StartRegister (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3358 UINT StartRegister, in NineDevice9_SetVertexShaderConstantF() argument
3366 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF()
3368 … user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF()
3369 … user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF()
3376 memcpy(&vs_const_f[StartRegister * 4], in NineDevice9_SetVertexShaderConstantF()
3381 StartRegister, StartRegister + Vector4fCount, in NineDevice9_SetVertexShaderConstantF()
3389 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF()
3393 memcpy(&vs_const_f[StartRegister * 4], in NineDevice9_SetVertexShaderConstantF()
3397 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF()
3406 UINT StartRegister, in NineDevice9_GetVertexShaderConstantF() argument
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Ddevice9.h714 UINT StartRegister,
720 UINT StartRegister,
726 UINT StartRegister,
732 UINT StartRegister,
738 UINT StartRegister,
744 UINT StartRegister,
796 UINT StartRegister,
802 UINT StartRegister,
808 UINT StartRegister,
814 UINT StartRegister,
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Dnine_state.h395 UINT StartRegister,
402 UINT StartRegister,
409 UINT StartRegister,
420 UINT StartRegister,
427 UINT StartRegister,
434 UINT StartRegister,
Dnine_lock.c1645 UINT StartRegister, in LockDevice9_SetVertexShaderConstantF() argument
1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF()
1658 UINT StartRegister, in LockDevice9_GetVertexShaderConstantF() argument
1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF()
1671 UINT StartRegister, in LockDevice9_SetVertexShaderConstantI() argument
1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI()
1684 UINT StartRegister, in LockDevice9_GetVertexShaderConstantI() argument
1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI()
1697 UINT StartRegister, in LockDevice9_SetVertexShaderConstantB() argument
1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB()
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Dnine_state.c1385 UINT StartRegister,
1623 ARG_VAL(UINT, StartRegister), in CSMT_ITEM_NO_WAIT() argument
1631 memcpy(&vs_const_f[StartRegister * 4], in CSMT_ITEM_NO_WAIT()
1636 Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister; in CSMT_ITEM_NO_WAIT()
1637 if (StartRegister < NINE_MAX_CONST_F) in CSMT_ITEM_NO_WAIT()
1638 memcpy(&context->vs_const_f[StartRegister * 4], in CSMT_ITEM_NO_WAIT()
1648 ARG_VAL(UINT, StartRegister), in CSMT_ITEM_NO_WAIT() argument
1657 memcpy(&context->vs_const_i[4 * StartRegister], in CSMT_ITEM_NO_WAIT()
1662 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT()
1663 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT()
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/external/mesa3d/include/D3D9/
Dd3d9.h252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI…
253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec…
254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT…
255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto…
256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN…
257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool…
267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN…
268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect…
269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT …
270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector…
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