/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.c | 3358 UINT StartRegister, in NineDevice9_SetVertexShaderConstantF() argument 3366 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF() 3368 … user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF() 3369 … user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF() 3376 memcpy(&vs_const_f[StartRegister * 4], in NineDevice9_SetVertexShaderConstantF() 3381 StartRegister, StartRegister + Vector4fCount, in NineDevice9_SetVertexShaderConstantF() 3389 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData, in NineDevice9_SetVertexShaderConstantF() 3393 memcpy(&vs_const_f[StartRegister * 4], in NineDevice9_SetVertexShaderConstantF() 3397 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData, in NineDevice9_SetVertexShaderConstantF() 3406 UINT StartRegister, in NineDevice9_GetVertexShaderConstantF() argument [all …]
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D | device9.h | 714 UINT StartRegister, 720 UINT StartRegister, 726 UINT StartRegister, 732 UINT StartRegister, 738 UINT StartRegister, 744 UINT StartRegister, 796 UINT StartRegister, 802 UINT StartRegister, 808 UINT StartRegister, 814 UINT StartRegister, [all …]
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D | nine_state.h | 395 UINT StartRegister, 402 UINT StartRegister, 409 UINT StartRegister, 420 UINT StartRegister, 427 UINT StartRegister, 434 UINT StartRegister,
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D | nine_lock.c | 1645 UINT StartRegister, in LockDevice9_SetVertexShaderConstantF() argument 1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF() 1658 UINT StartRegister, in LockDevice9_GetVertexShaderConstantF() argument 1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF() 1671 UINT StartRegister, in LockDevice9_SetVertexShaderConstantI() argument 1677 r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_SetVertexShaderConstantI() 1684 UINT StartRegister, in LockDevice9_GetVertexShaderConstantI() argument 1690 r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); in LockDevice9_GetVertexShaderConstantI() 1697 UINT StartRegister, in LockDevice9_SetVertexShaderConstantB() argument 1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB() [all …]
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D | nine_state.c | 1385 UINT StartRegister, 1623 ARG_VAL(UINT, StartRegister), in CSMT_ITEM_NO_WAIT() argument 1631 memcpy(&vs_const_f[StartRegister * 4], in CSMT_ITEM_NO_WAIT() 1636 Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister; in CSMT_ITEM_NO_WAIT() 1637 if (StartRegister < NINE_MAX_CONST_F) in CSMT_ITEM_NO_WAIT() 1638 memcpy(&context->vs_const_f[StartRegister * 4], in CSMT_ITEM_NO_WAIT() 1648 ARG_VAL(UINT, StartRegister), in CSMT_ITEM_NO_WAIT() argument 1657 memcpy(&context->vs_const_i[4 * StartRegister], in CSMT_ITEM_NO_WAIT() 1662 context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); in CSMT_ITEM_NO_WAIT() 1663 … context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); in CSMT_ITEM_NO_WAIT() [all …]
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 252 …virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UI… 253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec… 254 …virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT… 255 …virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vecto… 256 …virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UIN… 257 …virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT Bool… 267 …virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UIN… 268 …virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vect… 269 …virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT … 270 …virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector… [all …]
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