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Searched refs:StateAfter (Results 1 – 5 of 5) sorted by relevance

/external/llvm-project/clang/lib/StaticAnalyzer/Checkers/
DIteratorRangeChecker.cpp240 auto StateAfter = advancePosition(State, LHS, Op, Value); in verifyRandomIncrOrDecr() local
241 if (!StateAfter) in verifyRandomIncrOrDecr()
244 const auto *PosAfter = getIteratorPosition(StateAfter, LHS); in verifyRandomIncrOrDecr()
DIteratorModeling.cpp705 const auto StateAfter = C.getState(); in noChangeInAdvance() local
707 const auto *PosAfter = getIteratorPosition(StateAfter, Iter); in noChangeInAdvance()
/external/skia/src/gpu/d3d/
DGrD3DTextureResource.cpp25 barrier.StateAfter = newResourceState; in setResourceState()
DGrD3DBuffer.cpp108 barrier.StateAfter = newResourceState; in setResourceState()
DGrD3DGpu.cpp960 barrier.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; in onRegenerateMipMapLevels()
1013 barrier.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; in onRegenerateMipMapLevels()
1024 barrier.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; in onRegenerateMipMapLevels()
1033 barrier.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE; in onRegenerateMipMapLevels()
1043 barrier.StateAfter = currentResourceState; in onRegenerateMipMapLevels()