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Searched refs:StateBefore (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DTextureResource.cpp24 barrier.StateBefore = currentResourceState; in setResourceState()
DGrD3DBuffer.cpp107 barrier.StateBefore = fResourceState; in setResourceState()
DGrD3DGpu.cpp959 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()
1012 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()
1023 barrier.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; in onRegenerateMipMapLevels()
1032 barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; in onRegenerateMipMapLevels()
1042 barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; in onRegenerateMipMapLevels()
/external/llvm-project/clang/lib/StaticAnalyzer/Checkers/
DIteratorModeling.cpp717 const auto StateBefore = N->getState(); in noChangeInAdvance() local
718 const auto *PosBefore = getIteratorPosition(StateBefore, Iter); in noChangeInAdvance()