Searched refs:StateBefore (Results 1 – 4 of 4) sorted by relevance
24 barrier.StateBefore = currentResourceState; in setResourceState()
107 barrier.StateBefore = fResourceState; in setResourceState()
959 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()1012 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()1023 barrier.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; in onRegenerateMipMapLevels()1032 barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; in onRegenerateMipMapLevels()1042 barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; in onRegenerateMipMapLevels()
717 const auto StateBefore = N->getState(); in noChangeInAdvance() local718 const auto *PosBefore = getIteratorPosition(StateBefore, Iter); in noChangeInAdvance()