Searched refs:StateManager11 (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 244 StateManager11::ViewCache<ViewType, DescType>::ViewCache() : mHighestUsedView(0) in ViewCache() 248 StateManager11::ViewCache<ViewType, DescType>::~ViewCache() in ~ViewCache() 252 void StateManager11::ViewCache<ViewType, DescType>::update(size_t resourceIndex, ViewType *view) in update() 279 void StateManager11::ViewCache<ViewType, DescType>::clear() in clear() 290 StateManager11::SRVCache *StateManager11::getSRVCache(gl::ShaderType shaderType) in getSRVCache() 668 StateManager11::StateManager11(Renderer11 *renderer) in StateManager11() function in rx::StateManager11 760 StateManager11::~StateManager11() {} in ~StateManager11() 763 void StateManager11::setShaderResourceInternal(gl::ShaderType shaderType, in setShaderResourceInternal() 809 void StateManager11::setUnorderedAccessViewInternal(gl::ShaderType shaderType, in setUnorderedAccessViewInternal() 839 void StateManager11::updateStencilSizeIfChanged(bool depthStencilInitialized, in updateStencilSizeIfChanged() [all …]
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D | Program11.cpp | 27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState()
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D | VertexArray11.cpp | 75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() 135 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw() 216 StateManager11 *stateManager, in updateVertexAttribStorage()
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D | VertexArray11.h | 65 StateManager11 *stateManager,
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D | StateManager11.h | 168 class StateManager11 final : angle::NonCopyable 171 StateManager11(Renderer11 *renderer); 172 ~StateManager11();
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D | PixelTransfer11.cpp | 202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture()
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D | Renderer11.h | 375 StateManager11 *getStateManager() { return &mStateManager; } in getStateManager() 567 StateManager11 mStateManager;
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D | Blit11.cpp | 877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() 991 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() 1095 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth()
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D | SwapChain11.cpp | 866 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | BUILD.gn | 177 "d3d11/StateManager11.cpp", 178 "d3d11/StateManager11.h",
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/external/angle/doc/ |
D | DirtyBits.md | 99 …e/+/5f662c0042703344eb0eef6d1c123e902e3aefbf/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp#852
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