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Searched refs:StateManager11 (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp244 StateManager11::ViewCache<ViewType, DescType>::ViewCache() : mHighestUsedView(0) in ViewCache()
248 StateManager11::ViewCache<ViewType, DescType>::~ViewCache() in ~ViewCache()
252 void StateManager11::ViewCache<ViewType, DescType>::update(size_t resourceIndex, ViewType *view) in update()
279 void StateManager11::ViewCache<ViewType, DescType>::clear() in clear()
290 StateManager11::SRVCache *StateManager11::getSRVCache(gl::ShaderType shaderType) in getSRVCache()
668 StateManager11::StateManager11(Renderer11 *renderer) in StateManager11() function in rx::StateManager11
760 StateManager11::~StateManager11() {} in ~StateManager11()
763 void StateManager11::setShaderResourceInternal(gl::ShaderType shaderType, in setShaderResourceInternal()
809 void StateManager11::setUnorderedAccessViewInternal(gl::ShaderType shaderType, in setUnorderedAccessViewInternal()
839 void StateManager11::updateStencilSizeIfChanged(bool depthStencilInitialized, in updateStencilSizeIfChanged()
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DProgram11.cpp27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState()
DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState()
135 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw()
216 StateManager11 *stateManager, in updateVertexAttribStorage()
DVertexArray11.h65 StateManager11 *stateManager,
DStateManager11.h168 class StateManager11 final : angle::NonCopyable
171 StateManager11(Renderer11 *renderer);
172 ~StateManager11();
DPixelTransfer11.cpp202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture()
DRenderer11.h375 StateManager11 *getStateManager() { return &mStateManager; } in getStateManager()
567 StateManager11 mStateManager;
DBlit11.cpp877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture()
991 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture()
1095 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth()
DSwapChain11.cpp866 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer()
/external/angle/src/libANGLE/renderer/d3d/
DBUILD.gn177 "d3d11/StateManager11.cpp",
178 "d3d11/StateManager11.h",
/external/angle/doc/
DDirtyBits.md99 …e/+/5f662c0042703344eb0eef6d1c123e902e3aefbf/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp#852