Searched refs:StatusFlag (Results 1 – 5 of 5) sorted by relevance
98 syncObj->StatusFlag = 1; in _mesa_fence_sync()291 syncObj->StatusFlag = 0; in fence_sync()349 if (syncObj->StatusFlag) { in client_wait_sync()357 ret = syncObj->StatusFlag in client_wait_sync()482 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED; in _mesa_GetSynciv()
3313 GLuint StatusFlag:1; /**< Has the sync object been signaled? */ member
95 so->b.StatusFlag = GL_TRUE; in st_client_wait_sync()121 so->b.StatusFlag = GL_TRUE; in st_client_wait_sync()149 so->b.StatusFlag = GL_TRUE; in st_server_wait_sync()
199 s->StatusFlag = 1; in intel_gl_client_wait_sync()218 s->StatusFlag = 1; in intel_gl_check_sync()
388 sync->gl.StatusFlag = 1; in brw_gl_client_wait_sync()407 sync->gl.StatusFlag = 1; in brw_gl_check_sync()