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Searched refs:StencilSampling (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c171 if (texobj->StencilSampling) in st_convert_sampler()
215 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) { in st_convert_sampler()
Dst_sampler_view.c482 if (stObj->base.StencilSampling || baseFormat == GL_STENCIL_INDEX) in get_sampler_view_format()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c181 fb_tex_blit.stencilSamplingSave = texObj->StencilSampling; in blitframebuffer_texture()
341 if (texObj->StencilSampling != blit->stencilSamplingSave) { in _mesa_meta_fb_tex_blit_end()
/external/mesa3d/src/mesa/main/
Dtexobj.h148 (texObj->StencilSampling && in _mesa_is_texture_complete()
Dtexparam.c506 if (texObj->StencilSampling == stencil) in set_tex_parameteri()
509 texObj->StencilSampling = stencil; in set_tex_parameteri()
2249 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameterfv()
2511 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameteriv()
Dtexobj.c353 obj->StencilSampling = false; in _mesa_initialize_texture_object()
494 dest->StencilSampling = src->StencilSampling; in _mesa_copy_texture_object()
Dmtypes.h991 bool StencilSampling; /**< Should we sample stencil instead of depth? */ member
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm_surface_state.c569 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) { in brw_update_texture_surface()
1154 (base_format == GL_DEPTH_STENCIL && !iobj->base.StencilSampling); in is_depth_texture()
Dbrw_draw.c589 if (tex_obj->base.StencilSampling || in brw_predraw_resolve_inputs()
DgenX_state_upload.c5340 texObj->StencilSampling,