Home
last modified time | relevance | path

Searched refs:SubImage (Results 1 – 15 of 15) sorted by relevance

/external/pdfium/core/fxcodec/jbig2/
DJBig2_Image_unittest.cpp168 auto sub1 = empty->SubImage(0, 0, 0, 0); in TEST()
173 auto sub2 = empty->SubImage(0, 0, 1, 1); in TEST()
179 sub2 = empty->SubImage(0, 0, -1, -1); in TEST()
184 auto sub3 = empty->SubImage(-1, -1, 2, 2); in TEST()
189 sub3 = empty->SubImage(-1, -1, -100, -100); in TEST()
252 auto sub = img32->SubImage(0, 0, 0, 0); in TEST()
257 sub = img32->SubImage(0, 0, 32, 5); in TEST()
262 sub = img37->SubImage(0, 0, 32, 5); in TEST()
268 sub = img32->SubImage(2, 0, 30, 5); in TEST()
271 sub = img37->SubImage(2, 2, 30, 5); in TEST()
[all …]
DJBig2_PddProc.cpp54 pDict->HDPATS[GRAY] = BHDC->SubImage(HDPW * GRAY, 0, HDPW, HDPH); in DecodeArith()
71 pDict->HDPATS[GRAY] = BHDC->SubImage(HDPW * GRAY, 0, HDPW, HDPH); in DecodeMMR()
DJBig2_Image.h59 std::unique_ptr<CJBig2_Image> SubImage(int32_t x,
DJBig2_SddProc.cpp486 SDNEWSYMS[I] = BHC->SubImage(nTmp, 0, SDNEWSYMWIDTHS[I], HCHEIGHT); in DecodeHuffman()
DJBig2_Image.cpp186 std::unique_ptr<CJBig2_Image> CJBig2_Image::SubImage(int32_t x, in SubImage() function in CJBig2_Image
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureTests.hpp99 …static void SubImage(const Functions& gl, GLenum target, GLint level, GLint x, GLint y, GLint z, G…
Dgl4cSparseTexture2Tests.cpp1059 Texture::SubImage(gl, target, level, 0, 0, 0, width, height, depth, transferFormat.format, in writeDataToTexture()
1257 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE, in verifyTextureData()
1827 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE, in verifyTextureDataExtended()
1969 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE, in verifyAtomicOperations()
2830 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE, in verifyLookupTextureData()
Dgl4cSparseTextureClampTests.cpp394 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, in verifyLookupTextureData()
903 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, in verifyLookupTextureData()
Dgl4cBufferStorageTests.cpp331 …static void SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x,…
1536 void Texture::SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x… in SubImage() function in gl4cts::BufferStorage::Texture
2845 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height… in iterate()
2873 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, in iterate()
Dgl4cMultiBindTests.cpp363 …static void SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x,…
1283 void Texture::SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x… in SubImage() function in gl4cts::MultiBind::Texture
3784 …Texture::SubImage(gl, target, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, in iterate()
4035 …Texture::SubImage(gl, target, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, in iterate()
4251 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height… in iterate()
Dgl4cSparseTextureTests.cpp287 void Texture::SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x… in SubImage() function in gl4cts::Texture
1936 Texture::SubImage(gl, target, level, 0, 0, 0, width, height, depth, transferFormat.format, in writeDataToTexture()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp874 void Texture::SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x… in SubImage() function in glcts::RobustBufferAccessBehavior::Texture
1248 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, heigh… in cleanTexture()
1757 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, in prepareTexture()
1771 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, in prepareTexture()
1787 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, in prepareTexture()
1798 …Texture::SubImage(gl, GL_TEXTURE_2D, 1 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, image_width, … in prepareTexture()
DglcRobustBufferAccessBehaviorTests.hpp235 …static void SubImage(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLint x,…
DglcRobustnessTests.cpp559 …Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, heigh… in cleanTexture()
/external/mesa3d/docs/relnotes/
D19.3.0.rst1713 - teximage: ensure that Tex*SubImage\* checks format