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Searched refs:SuppressMangling (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceGlobalInits.h364 bool SuppressMangling = false,
368 VariableDeclaration(Linkage, SuppressMangling);
372 constexpr bool SuppressMangling = true; in createExternal() local
375 return create(VDL, SuppressMangling, Linkage); in createExternal()
447 bool SuppressMangling) in VariableDeclaration() argument
449 ForceSuppressMangling(SuppressMangling) {} in VariableDeclaration()
DIceTargetLoweringARM32.cpp892 constexpr bool SuppressMangling = true; in createGotoffRelocation() local
894 VariableDeclaration::create(Func->getGlobalPool(), SuppressMangling); in createGotoffRelocation()
900 VariableDeclaration::create(Func->getGlobalPool(), SuppressMangling); in createGotoffRelocation()