Searched refs:SwapChain9 (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | SwapChain9.cpp | 20 SwapChain9::SwapChain9(Renderer9 *renderer, in SwapChain9() function in rx::SwapChain9 44 SwapChain9::~SwapChain9() in ~SwapChain9() 49 void SwapChain9::release() in release() 88 EGLint SwapChain9::resize(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight) in resize() 94 EGLint SwapChain9::reset(DisplayD3D *displayD3D, in reset() 278 EGLint SwapChain9::swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height) in swapRect() 383 IDirect3DSurface9 *SwapChain9::getRenderTarget() in getRenderTarget() 396 IDirect3DSurface9 *SwapChain9::getDepthStencil() in getDepthStencil() 409 IDirect3DTexture9 *SwapChain9::getOffscreenTexture() in getOffscreenTexture() 419 void *SwapChain9::getKeyedMutex() in getKeyedMutex() [all …]
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D | SwapChain9.h | 21 class SwapChain9 : public SwapChainD3D 24 SwapChain9(Renderer9 *renderer, 31 ~SwapChain9() override;
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D | RenderTarget9.h | 18 class SwapChain9; variable 76 SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth); 92 SwapChain9 *mSwapChain;
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D | TextureStorage9.h | 21 class SwapChain9; variable 77 TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain, const std::string &label);
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D | RenderTarget9.cpp | 107 SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth) in SurfaceRenderTarget9()
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D | TextureStorage9.cpp | 108 SwapChain9 *swapchain, in TextureStorage9_2D()
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D | Renderer9.cpp | 726 return new SwapChain9(this, GetAs<NativeWindow9>(nativeWindow), shareHandle, d3dTexture, in createSwapChain() 2873 SwapChain9 *swapChain9 = GetAs<SwapChain9>(swapChain); in createTextureStorage2D()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | BUILD.gn | 106 "d3d9/SwapChain9.cpp", 107 "d3d9/SwapChain9.h",
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/external/mesa3d/src/gallium/frontends/nine/ |
D | swapchain9.c | 1233 NINE_DEVICE_CHILD_NEW(SwapChain9, ppOut, pDevice, /* args */ in NineSwapChain9_new()
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