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Searched refs:SwapChainD3D (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DSwapChainD3D.cpp15 SwapChainD3D::SwapChainD3D(HANDLE shareHandle, in SwapChainD3D() function in rx::SwapChainD3D
30 SwapChainD3D::~SwapChainD3D() in ~SwapChainD3D()
DSwapChainD3D.h40 class SwapChainD3D : angle::NonCopyable
43 SwapChainD3D(HANDLE shareHandle,
47 virtual ~SwapChainD3D();
DSurfaceD3D.h23 class SwapChainD3D; variable
60 SwapChainD3D *getSwapChain() const;
101 SwapChainD3D *mSwapChain;
DRenderbufferD3D.h22 class SwapChainD3D; variable
DRendererD3D.h56 class SwapChainD3D; variable
178 virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
307 virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain,
DTextureStorage.h33 class SwapChainD3D; variable
DBUILD.gn54 "SwapChainD3D.cpp",
55 "SwapChainD3D.h",
DSurfaceD3D.cpp375 rx::SwapChainD3D *SurfaceD3D::getSwapChain() const in getSwapChain()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h21 class SwapChain9 : public SwapChainD3D
DRenderer9.h70 SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
278 TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain,
DSwapChain9.cpp27 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain9()
DRenderer9.cpp718 SwapChainD3D *Renderer9::createSwapChain(NativeWindowD3D *nativeWindow, in createSwapChain()
2871 TextureStorage *Renderer9::createTextureStorage2D(SwapChainD3D *swapChain, const std::string &label) in createTextureStorage2D()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h21 class SwapChain11 final : public SwapChainD3D
DRenderer11.h98 SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
237 TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain,
DSwapChain11.cpp62 : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), in SwapChain11()
DRenderer11.cpp1664 SwapChainD3D *Renderer11::createSwapChain(NativeWindowD3D *nativeWindow, in createSwapChain()
3296 TextureStorage *Renderer11::createTextureStorage2D(SwapChainD3D *swapChain, in createTextureStorage2D()