Home
last modified time | relevance | path

Searched refs:TESSELLATION_SHADER_VERTEX_ORDERING_CCW (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderVertexOrdering.cpp269 …tessellation_shader_vertex_ordering vertex_orderings[] = { TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest()
503 if (test.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_CCW || in iterate()
624 if (((test_iteration.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_CCW || in verifyVertexOrderingCorrectness()
650 if (test_iteration.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_CCW || in verifyVertexOrderingCorrectness()
685 DE_ASSERT(test_iteration_a.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_CCW || in verifyVertexOrderingDoesNotChangeGeneratedPoints()
DesextcTessellationShaderTriangles.cpp693 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest()
697 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest()
1059 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in runTestIterations()
1063 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in runTestIterations()
DesextcTessellationShaderInvariance.cpp769 *out_vertex_ordering = TESSELLATION_SHADER_VERTEX_ORDERING_CCW; in getIterationProperties()
1036 *out_vertex_ordering = TESSELLATION_SHADER_VERTEX_ORDERING_CCW; in getIterationProperties()
1324 *out_vertex_ordering = TESSELLATION_SHADER_VERTEX_ORDERING_CCW; in getIterationProperties()
1352 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, false); /* point mode */ in getTECode()
1629 *out_vertex_ordering = TESSELLATION_SHADER_VERTEX_ORDERING_CCW; in getIterationProperties()
1657 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, false); /* point mode */ in getTECode()
2052 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, TESSELLATION_SHADER_VERTEX_ORDERING_CW, in initTestIterations()
2335 …llation_shader_vertex_ordering vertex_ordering_modes[] = { TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTestIterations()
2729 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, TESSELLATION_SHADER_VERTEX_ORDERING_CW, in initTestIterations()
DesextcTessellationShaderQuads.cpp194 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest()
572 TESSELLATION_SHADER_PRIMITIVE_MODE_QUADS, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest()
576 TESSELLATION_SHADER_PRIMITIVE_MODE_QUADS, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest()
DesextcTessellationShaderUtils.hpp226 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, enumerator
DesextcTessellationShaderUtils.cpp733 case TESSELLATION_SHADER_VERTEX_ORDERING_CCW: in getESTokenForVertexOrderingMode()
1255 …e_code = getGenericTECode(vertex_spacing, primitive_mode, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTessellationVertexCounterProgram()
DesextcTessellationShaderIsolines.cpp691 TESSELLATION_SHADER_PRIMITIVE_MODE_ISOLINES, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in iterate()
DesextcTessellationShaderPoints.cpp763 run.primitive_mode, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in iterate()
DesextcTessellationShaderVertexSpacing.cpp997 run.primitive_mode, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, run.vertex_spacing, run.outer); in initTest()
DesextcTessellationShaderTCTE.cpp2295 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, TESSELLATION_SHADER_VERTEX_ORDERING_CW, in initTest()
2741 case TESSELLATION_SHADER_VERTEX_ORDERING_CCW: in initTestRun()
DesextcTessellationShaderTessellation.cpp1734 TESSELLATION_SHADER_VERTEX_ORDERING_CCW, false); in getTECode()