Searched refs:TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT (Results 1 – 4 of 4) sorted by relevance
271 TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT }; in initTest()504 test.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT) in iterate()625 test_iteration.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT) && in verifyVertexOrderingCorrectness()651 test_iteration.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT) in verifyVertexOrderingCorrectness()686 test_iteration_a.vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT); in verifyVertexOrderingDoesNotChangeGeneratedPoints()
228 TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT, enumerator
474 if (vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT) in getGenericTECode()747 case TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT: in getESTokenForVertexOrderingMode()
2152 if (vertex_ordering == TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT) in getTessellationEvaluationShaderCode()2296 TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT in initTest()2740 case TESSELLATION_SHADER_VERTEX_ORDERING_DEFAULT: in initTestRun()