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Searched refs:TEXTURE_IMAGE_UNITS (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp474 if(stage < TEXTURE_IMAGE_UNITS) in setTextureWrap()
482 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) in setTextureWrap()
528 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
537 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
546 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setGatherEnable(enable); in setGatherEnable()
555 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeU(addressMode); in setAddressingModeU()
564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV()
573 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeW(addressMode); in setAddressingModeW()
582 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setReadSRGB(sRGB); in setReadSRGB()
591 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapLOD(bias); in setMipmapLOD()
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DPixelProcessor.cpp371 if(sampler < TEXTURE_IMAGE_UNITS) in setTextureFilter()
380 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapFilter()
389 if(sampler < TEXTURE_IMAGE_UNITS) in setGatherEnable()
398 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeU()
407 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeV()
416 if(sampler < TEXTURE_IMAGE_UNITS) in setAddressingModeW()
425 if(sampler < TEXTURE_IMAGE_UNITS) in setReadSRGB()
434 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapLOD()
443 if(sampler < TEXTURE_IMAGE_UNITS) in setBorderColor()
452 if(sampler < TEXTURE_IMAGE_UNITS) in setMaxAnisotropy()
[all …]
DRenderer.cpp396 for(int sampler = 0; sampler < TEXTURE_IMAGE_UNITS; sampler++) in draw()
460 … draw->texture[TEXTURE_IMAGE_UNITS + sampler] = context->texture[TEXTURE_IMAGE_UNITS + sampler]; in draw()
461 draw->texture[TEXTURE_IMAGE_UNITS + sampler]->lock(PUBLIC, PRIVATE); in draw()
463 …data->mipmap[TEXTURE_IMAGE_UNITS + sampler] = context->sampler[TEXTURE_IMAGE_UNITS + sampler].getT… in draw()
465 requiresSync |= context->sampler[TEXTURE_IMAGE_UNITS + sampler].requiresSync(); in draw()
DContext.hpp459 unsigned char textureWrap[TEXTURE_IMAGE_UNITS];
DPixelProcessor.hpp92 Sampler::State sampler[TEXTURE_IMAGE_UNITS];
DContext.cpp215 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) textureWrap[i] = 0; in init()
/external/swiftshader/src/Main/
DConfig.hpp78 TEXTURE_IMAGE_UNITS = 16, enumerator
80 TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp118 resources.MaxCombinedTextureImageUnits = sw::TEXTURE_IMAGE_UNITS + sw::VERTEX_TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()
119 resources.MaxTextureImageUnits = sw::TEXTURE_IMAGE_UNITS; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h81 MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,
/external/swiftshader/src/Shader/
DVertexProgram.cpp1627 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + offset; in TEXSIZE()
1668 …Pointer<Byte> texture = data + OFFSET(DrawData, mipmap[TEXTURE_IMAGE_UNITS]) + sampler * sizeof(Te… in sampleTexture()
DPixelProgram.cpp760 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) in sampleTexture()