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Searched refs:TEXTURE_NULL (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp54 textureType = TEXTURE_NULL; in Sampler()
90 if(textureType != TEXTURE_NULL) in samplerState()
383 return textureType != TEXTURE_NULL; in hasTexture()
DSampler.hpp70 TEXTURE_NULL, enumerator
DRenderer.cpp398 if(pixelState.sampler[sampler].textureType != TEXTURE_NULL) in draw()
458 if(vertexState.sampler[sampler].textureType != TEXTURE_NULL) in draw()
/external/swiftshader/src/Shader/
DSamplerCore.cpp77 if(state.textureType == TEXTURE_NULL) in sampleTexture()
288 if(state.textureType == TEXTURE_NULL) in sampleTexture()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2400 device->setTextureLevel(index, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3353 device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); in applyTexture()