/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFramebuffer.cpp | 119 #define TEXTURE_WIDTH (4) in iterate() macro 173 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 175 unsigned char buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 176 unsigned char buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 177 unsigned char buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 178 unsigned char ref_buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 179 unsigned char ref_buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 180 unsigned char ref_buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 181 unsigned char ref_buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() [all …]
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D | esextcGeometryShaderBlitting.cpp | 35 #define TEXTURE_WIDTH (4) macro 97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate() 107 unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 108 unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 109 unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 110 unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 111 unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 112 unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 120 for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) in iterate() [all …]
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D | esextcGeometryShaderLayeredRendering.cpp | 175 #define TEXTURE_WIDTH (32) macro 387 …gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate() 390 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate() 393 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate() 397 …Storage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 1 /* samples */, GL_RGBA8, TEXTURE_WIDTH, in iterate() 439 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_N_COMPONENTS] = { 0 }; in iterate() 562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 572 gl.blitFramebuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, in iterate() 579 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buff… in iterate() 590 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buff… in iterate() [all …]
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D | esextcGeometryShaderNonarrayInput.cpp | 152 #define TEXTURE_WIDTH (4) macro 366 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 371 gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 384 unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */]; in iterate() 396 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, resu… in iterate() 401 for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) in iterate()
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D | esextcGeometryShaderOutput.cpp | 194 #define TEXTURE_WIDTH (16) macro 358 …setupFramebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE… in initTest() 385 unsigned char result_image[TEXTURE_HEIGHT * TEXTURE_WIDTH * TEXTURE_PIXEL_SIZE]; in iterate() 403 …gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, resu… in iterate() 408 if (true == verifyResult(result_image, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_PIXEL_SIZE)) in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcFramebufferCompleteness.cpp | 201 const GLuint TEXTURE_WIDTH = 16; variable 224 …orageMultisample(testContext.rboIds[0], GL_RENDERBUFFER, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGH… in isDifferentRboSampleCountsSupported() 257 …gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, … in isDifferentTextureSampleCountsSupported() 341 … context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_WIDTH, 0, in __anon42c6949f0802() 368 … context.texImage3D(context.texIds[0], GL_TEXTURE_3D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, in __anon42c6949f0a02() 396 …context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, in __anon42c6949f0c02() 419 …context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, in __anon42c6949f0d02() 442 const deUint32 maxMipmapLevel = deLog2Floor32(de::max(TEXTURE_WIDTH, TEXTURE_HEIGHT)); in __anon42c6949f1002() 462 DE_ASSERT(TEXTURE_WIDTH >= 8 && TEXTURE_HEIGHT >= 8); in __anon42c6949f1102() 464 …context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, in __anon42c6949f1102() [all …]
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/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 46 #define TEXTURE_WIDTH 16 macro 112 …gl.texImage2D(GL_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGE… in createTexture() 136 std::vector<int> data_buf(TEXTURE_WIDTH * TEXTURE_HEIGHT, 1); in iterate() 232 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify() 238 gl.viewport(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify() 250 const unsigned int result_size = TEXTURE_WIDTH * TEXTURE_HEIGHT * 4; in verify() 252 gl.readPixels(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, &result[0]); in verify()
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/external/angle/extensions/ |
D | ANGLE_get_tex_level_parameter.txt | 54 TEXTURE_WIDTH 0x1000 122 Queries of <pname> TEXTURE_INTERNAL_FORMAT, TEXTURE_WIDTH, TEXTURE_HEIGHT, 139 TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, TEXTURE_INTERNAL_FORMAT, 150 …TEXTURE_WIDTH Z+ GetTexLevelParameterANGLE 0 Specified width 3.8
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D | ANGLE_texture_compression_dxt.txt | 112 * <width> is not a multiple of four or equal to TEXTURE_WIDTH. 142 - <width> is not a multiple of four or equal to TEXTURE_WIDTH;
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D | ANGLE_lossy_etc_decode.txt | 128 * <width> is not a multiple of four nor equal to TEXTURE_WIDTH. 146 - <width> is not a multiple of four nor equal to TEXTURE_WIDTH;
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D | ANGLE_texture_multisample.txt | 122 TEXTURE_WIDTH 0x1000 282 TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_SAMPLES_ANGLE, 496 Queries of <pname> TEXTURE_INTERNAL_FORMAT, TEXTURE_WIDTH, TEXTURE_HEIGHT, 612 TEXTURE_SAMPLES_ANGLE, TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE, TEXTURE_WIDTH, 647 …TEXTURE_WIDTH Z+ GetTexLevelParameterANGLE 0 Specified width …
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 53 #define TEXTURE_WIDTH (2) macro 57 #define NUMBER_OF_POINTS_TO_DRAW (TEXTURE_WIDTH * TEXTURE_HEIGHT) 58 #define TEXTURE_COORDINATES_ARRAY_SIZE (TEXTURE_WIDTH * TEXTURE_HEIGHT * NUMBER_OF_ELEMENTS_IN_VEC4… 5720 gl.renderbufferStorage(GL_RENDERBUFFER, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT); in configureGLObject() 5725 …gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* b… in configureGLObject() 5740 …gl.blitFramebuffer(0 /* srcX0 */, 0 /* srcY0 */, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* dstX0 */, 0 /… in configureGLObject() 5741 TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST); in configureGLObject() 5778 …gl.texImage2D(cm_targets[n_cm_target], 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIG… in configureGLObject() 5799 …gl.texImage2D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* b… in configureGLObject() 5820 …gl.texImage3D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTUR… in configureGLObject() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 78 static const int TEXTURE_WIDTH = 64; variable 2174 …lu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGH… in init() 2238 …lu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGH… in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 78 static const int TEXTURE_WIDTH = 64; variable 2194 …lu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGH… in init() 2258 …lu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGH… in init()
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