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Searched refs:TGSI_TEXTURE_COUNT (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_strings.c115 const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
250 STATIC_ASSERT(ARRAY_SIZE(tgsi_texture_names) == TGSI_TEXTURE_COUNT); in tgsi_strings_check()
Dtgsi_strings.h45 extern const char *tgsi_texture_names[TGSI_TEXTURE_COUNT];
Dtgsi_text.c1125 for (j = 0; j < TGSI_TEXTURE_COUNT; j++) { in parse_instruction()
1132 if (j == TGSI_TEXTURE_COUNT) { in parse_instruction()
1357 for (i = 0; i < TGSI_TEXTURE_COUNT; i++) { in parse_declaration()
1363 if (i == TGSI_TEXTURE_COUNT) { in parse_declaration()
1393 for (i = 0; i < TGSI_TEXTURE_COUNT; i++) { in parse_declaration()
1399 if (i == TGSI_TEXTURE_COUNT) { in parse_declaration()
Dtgsi_transform.h556 assert(tex_target < TGSI_TEXTURE_COUNT); in tgsi_transform_tex_inst()
/external/virglrenderer/src/gallium/auxiliary/tgsi/
Dtgsi_strings.c104 const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
235 STATIC_ASSERT(Elements(tgsi_texture_names) == TGSI_TEXTURE_COUNT); in tgsi_strings_check()
Dtgsi_strings.h45 extern const char *tgsi_texture_names[TGSI_TEXTURE_COUNT];
Dtgsi_text.c1108 for (j = 0; j < TGSI_TEXTURE_COUNT; j++) { in parse_instruction()
1115 if (j == TGSI_TEXTURE_COUNT) { in parse_instruction()
1332 for (i = 0; i < TGSI_TEXTURE_COUNT; i++) { in parse_declaration()
1338 if (i == TGSI_TEXTURE_COUNT) { in parse_declaration()
1368 for (i = 0; i < TGSI_TEXTURE_COUNT; i++) { in parse_declaration()
1374 if (i == TGSI_TEXTURE_COUNT) { in parse_declaration()
/external/mesa3d/src/gallium/include/pipe/
Dp_shader_tokens.h705 TGSI_TEXTURE_COUNT, enumerator
/external/virglrenderer/src/gallium/include/pipe/
Dp_shader_tokens.h685 #define TGSI_TEXTURE_COUNT 19 macro
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c108 void *fs_pack_color_zs[TGSI_TEXTURE_COUNT][10];