Searched refs:TGSI_TEXTURE_SHADOW2D_ARRAY (Results 1 – 17 of 17) sorted by relevance
309 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_util_get_inst_usage_mask()417 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_util_get_texture_coord_dim()441 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_util_get_texture_coord_dim()
496 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_util_get_texture_coord_dim()527 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_util_get_shadow_ref_src_index()548 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_is_shadow_target()
105 target == TGSI_TEXTURE_SHADOW2D_ARRAY || in tgsi_is_array_sampler()
1076 case TGSI_TEXTURE_SHADOW2D_ARRAY: in transform_samp()
2489 case TGSI_TEXTURE_SHADOW2D_ARRAY: in exec_txd()2565 case TGSI_TEXTURE_SHADOW2D_ARRAY: in exec_txf()
698 TGSI_TEXTURE_SHADOW2D_ARRAY, enumerator
678 #define TGSI_TEXTURE_SHADOW2D_ARRAY 12 macro
138 case TGSI_TEXTURE_SHADOW2D_ARRAY: in analyse_tex()
1993 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_to_pipe_tex_target()2115 case TGSI_TEXTURE_SHADOW2D_ARRAY: in emit_tex()
193 return TGSI_TEXTURE_SHADOW2D_ARRAY; in st_translate_texture_target()
214 case TGSI_TEXTURE_SHADOW2D_ARRAY: in get_swizzle()
721 case TGSI_TEXTURE_SHADOW2D_ARRAY: in samplertype_is_shadow()2299 case TGSI_TEXTURE_SHADOW2D_ARRAY: in emit_txq()2412 case TGSI_TEXTURE_SHADOW2D_ARRAY: in fill_offset_buffer()2440 case TGSI_TEXTURE_SHADOW2D_ARRAY: in fill_offset_buffer()2479 case TGSI_TEXTURE_SHADOW2D_ARRAY: in fill_offset_buffer()2595 case TGSI_TEXTURE_SHADOW2D_ARRAY: in translate_tex()2620 case TGSI_TEXTURE_SHADOW2D_ARRAY: in translate_tex()2684 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) in translate_tex()5590 case TGSI_TEXTURE_SHADOW2D_ARRAY: return "2DArrayShadow"; in vrend_shader_samplertypeconv()
1192 case TGSI_TEXTURE_SHADOW2D_ARRAY: in get_texture_info()1400 tgsi_inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY || in ttn_tex()
1840 target = TGSI_TEXTURE_SHADOW2D_ARRAY; in ntt_emit_texture()
7990 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) && !src_loaded) { in tgsi_tex()7991 int end = inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY ? 3 : 2; in tgsi_tex()8184 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_tex()8228 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_tex()8392 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) in tgsi_tex()8412 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY || in tgsi_tex()8529 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)) { in tgsi_tex()8562 inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY) { in tgsi_tex()
267 case TGSI_TEXTURE_SHADOW2D_ARRAY: in texOffsetMask()350 case TGSI_TEXTURE_SHADOW2D_ARRAY: in srcMask()
5718 case TGSI_TEXTURE_SHADOW2D_ARRAY: in tgsi_texture_to_resource_dimension()