Searched refs:TOP_RECT_LIST (Results 1 – 6 of 6) sorted by relevance
542 case TOP_RECT_LIST: in PA_STATE_CUT()791 if (this->binTopology == TOP_RECT_LIST) in Assemble()854 if (this->binTopology == TOP_RECT_LIST) in Assemble()894 if ((this->binTopology == TOP_RECT_LIST) && (triIndex % 2 == 1)) in AssembleSingle()
240 case TOP_RECT_LIST: in GetNumPrims()329 case TOP_RECT_LIST: in GetNumVerts()418 case TOP_RECT_LIST: in NumVertsPerPrim()894 case TOP_RECT_LIST: in GeometryShaderStage()917 case TOP_RECT_LIST: in GeometryShaderStage()
1110 if (topology == TOP_RECT_LIST) in MaxVertsPerDraw()1217 else if (topology == TOP_RECT_LIST) in DrawInstanced()1371 else if (topology == TOP_RECT_LIST) in DrawIndexedInstance()
60 TOP_RECT_LIST = 0xF, enumerator
571 else if (pa.binTopology == TOP_RECT_LIST)573 clipTopology = TOP_RECT_LIST;
2838 case TOP_RECT_LIST: in PA_STATE_OPT()3076 case TOP_RECT_LIST: in PA_STATE_OPT()