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Searched refs:TRACE_EVENT0_ALWAYS (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/core/
DSkTraceEventCommon.h67 #define TRACE_EVENT0_ALWAYS(cg, n) TRACE_EMPTY macro
146 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro
203 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp54 TRACE_EVENT0_ALWAYS("skia.shaders", "shader_compile"); in CreateProgram()
261 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_hit"); in finalize()
323 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_miss"); in finalize()
441 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_link_program"); in finalize()
DGrGLShaderStringBuilder.cpp60 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_compile_shader"); in GrGLCompileAndAttachShader()