Searched refs:TRIANGLE_COUNT (Results 1 – 2 of 2) sorted by relevance
276 Triangle list[TRIANGLE_COUNT]; in generateVertexData()294 for (int i = TRIANGLE_COUNT - 2; i > 0; --i) in generateVertexData()305 for (int i = 0; i < TRIANGLE_COUNT; ++i) in generateVertexData()327 int minTriCountPerDraw = TRIANGLE_COUNT / 7; in render()486 TRIANGLE_COUNT = GRID_SIZE * GRID_SIZE * 2, enumerator487 VERTEX_COUNT = TRIANGLE_COUNT * 3,
70 TRIANGLE_COUNT = 2, enumerator567 …const VkDeviceSize triangleOffset = (m_vertices.size() / TRIANGLE_COUNT) * sizeof(Vertex4RGBA… in init()569 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in init()580 vk.cmdDraw(*m_cmdBuffer, (deUint32)(m_vertices.size() / TRIANGLE_COUNT), 1, 0, 0); in init()636 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in verifyImage()