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Searched refs:TRIANGLE_COUNT (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureBarrierTests.cpp276 Triangle list[TRIANGLE_COUNT]; in generateVertexData()
294 for (int i = TRIANGLE_COUNT - 2; i > 0; --i) in generateVertexData()
305 for (int i = 0; i < TRIANGLE_COUNT; ++i) in generateVertexData()
327 int minTriCountPerDraw = TRIANGLE_COUNT / 7; in render()
486 TRIANGLE_COUNT = GRID_SIZE * GRID_SIZE * 2, enumerator
487 VERTEX_COUNT = TRIANGLE_COUNT * 3,
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelinePushConstantTests.cpp70 TRIANGLE_COUNT = 2, enumerator
567 …const VkDeviceSize triangleOffset = (m_vertices.size() / TRIANGLE_COUNT) * sizeof(Vertex4RGBA… in init()
569 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in init()
580 vk.cmdDraw(*m_cmdBuffer, (deUint32)(m_vertices.size() / TRIANGLE_COUNT), 1, 0, 0); in init()
636 for (int triangleNdx = 0; triangleNdx < TRIANGLE_COUNT; triangleNdx++) in verifyImage()