Searched refs:TYPE_SHADER (Results 1 – 4 of 4) sorted by relevance
/external/deqp/executor/ |
D | xeTestResultParser.cpp | 110 { 0x1181fa5a, "VertexShader", ri::TYPE_SHADER }, 111 { 0xa93daef0, "FragmentShader", ri::TYPE_SHADER }, 112 { 0x8f066128, "GeometryShader", ri::TYPE_SHADER }, 113 { 0x235a931c, "TessControlShader", ri::TYPE_SHADER }, 114 { 0xa1bf7153, "TessEvaluationShader", ri::TYPE_SHADER }, 115 { 0x6c1415d9, "ComputeShader", ri::TYPE_SHADER }, 116 { 0x68738b22, "RaygenShader", ri::TYPE_SHADER }, 117 { 0x51d29ce9, "AnyHitShader", ri::TYPE_SHADER }, 118 { 0x8c64a6be, "ClosestHitShader", ri::TYPE_SHADER }, 119 { 0xb30ed398, "MissShader", ri::TYPE_SHADER }, [all …]
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D | xeTestCaseResult.hpp | 142 TYPE_SHADER, enumerator 332 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader()
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D | xeTestLogWriter.cpp | 292 case ri::TYPE_SHADER: in writeResultItem()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTests.cpp | 238 TYPE_SHADER, enumerator 282 : Node (TYPE_SHADER, enclosingNode) in Shader() 301 DE_ASSERT(enclosing->getType() == TYPE_SHADER || in DefaultBlock() 733 else if (head->getType() == ResourceDefinition::Node::TYPE_SHADER) in generateProgramDefinitionFromResource() 812 if (head->getType() == ResourceDefinition::Node::TYPE_SHADER) in generateProgramDefinitionFromResource() 1220 case ResourceDefinition::Node::TYPE_SHADER: in genTestCaseName() 1225 if (node->getType() == ResourceDefinition::Node::TYPE_SHADER) in genTestCaseName() 4187 …ool singleShaderCase = parentStructure->getType() == ResourceDefinition::Node::TYPE_SHADER; in generateUniformReferencedByShaderSingleBlockContentCases() 6769 …ool singleShaderCase = parentStructure->getType() == ResourceDefinition::Node::TYPE_SHADER; in generateBufferVariableReferencedByBlockContents()
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