/external/angle/src/libANGLE/ |
D | Compiler.cpp | 248 caps.maxShaderTextureImageUnits[ShaderType::TessControl]; in Compiler() 250 caps.maxShaderUniformComponents[ShaderType::TessControl]; in Compiler() 252 mResources.MaxTessControlImageUniforms = caps.maxShaderImageUniforms[ShaderType::TessControl]; in Compiler() 253 mResources.MaxTessControlAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::TessControl]; in Compiler() 255 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in Compiler()
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D | VaryingPacking.cpp | 118 case ShaderType::TessControl: in GetMaxShaderInputVectors() 137 case ShaderType::TessControl: in GetMaxShaderOutputVectors() 168 backShaderStage == ShaderType::TessControl)) in StripVaryingArrayDimension() 176 frontShaderStage == ShaderType::TessControl) in StripVaryingArrayDimension() 870 (input && input->staticUse && ref.frontShaderStage == ShaderType::TessControl); in collectAndPackUserVaryings()
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D | Caps.cpp | 1399 caps.maxShaderTextureImageUnits[ShaderType::TessControl] = 16; in GenerateMinimumCaps() 1400 caps.maxShaderUniformComponents[ShaderType::TessControl] = 1024; in GenerateMinimumCaps() 1402 caps.maxShaderImageUniforms[ShaderType::TessControl] = 0; in GenerateMinimumCaps() 1403 caps.maxShaderAtomicCounters[ShaderType::TessControl] = 0; in GenerateMinimumCaps() 1404 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl] = 0; in GenerateMinimumCaps()
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D | Shader.cpp | 95 case ShaderType::TessControl: in GetShaderTypeString() 553 case ShaderType::TessControl: in resolveCompile()
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D | ProgramExecutable.h | 162 return mLinkedGraphicsShaderStages[ShaderType::TessControl] || in hasLinkedTessellationShader()
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D | ProgramLinkedResources.cpp | 134 case ShaderType::TessControl: in GetMaximumShaderUniformVectors() 707 (frontShaderType == ShaderType::TessControl && !outputVarying.isPatch); in LinkValidateVaryings() 709 ((backShaderType == ShaderType::TessControl || in LinkValidateVaryings()
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D | queryutils.cpp | 739 return program->getState().getFirstAttachedShaderStageType() == ShaderType::TessControl; in GetInputResourceProperty() 789 return program->getState().getLastAttachedShaderStageType() == ShaderType::TessControl; in GetOutputResourceProperty() 1025 static_cast<GLint>(buffer.isActive(ShaderType::TessControl)); in GetShaderVariableBufferResourceProperty() 1907 return uniform.isActive(ShaderType::TessControl); in GetUniformResourceProperty() 1959 return bufferVariable.isActive(ShaderType::TessControl); in GetBufferVariableResourceProperty()
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D | ProgramPipeline.cpp | 357 Program *tessControlProgram = getShaderProgram(gl::ShaderType::TessControl); in updateExecutableTessellationProperties()
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D | Context.cpp | 1911 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::TessControl]; in getIntegervImpl() 1917 *params = mState.mCaps.maxShaderTextureImageUnits[ShaderType::TessControl]; in getIntegervImpl() 1935 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::TessControl]; in getIntegervImpl() 1948 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessControl]); in getIntegervImpl() 1955 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in getIntegervImpl() 1961 *params = mState.mCaps.maxShaderAtomicCounters[ShaderType::TessControl]; in getIntegervImpl() 1967 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::TessControl]; in getIntegervImpl() 1973 *params = mState.mCaps.maxShaderStorageBlocks[ShaderType::TessControl]; in getIntegervImpl()
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D | Program.cpp | 3244 shaders[ShaderType::TessControl] || in linkValidateShaders() 3315 bool hasTessControl = shaders[ShaderType::TessControl] != nullptr; in linkValidateShaders() 3368 Shader *tessControlShader = shaders[ShaderType::TessControl]; in linkValidateShaders()
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D | validationES31.cpp | 1847 case ShaderType::TessControl: in ValidateCreateShaderProgramvBase()
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D | validationES2.cpp | 3632 case ShaderType::TessControl: in ValidateCreateShader()
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D | validationES.cpp | 3908 if (!executable->hasLinkedShaderStage(ShaderType::TessControl) || in ValidateDrawStates()
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.h | 22 {gl::ShaderType::TessControl, sh::vk::kDefaultUniformsNameTCS},
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.cpp | 793 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::TessControl] = maxVertexPipelineImages; in ensureCapsInitialized() 1014 mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::TessControl] = in ensureCapsInitialized() 1016 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessControl] = in ensureCapsInitialized()
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D | vk_utils.h | 960 {gl::ShaderType::TessControl, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT},
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D | vk_helpers.h | 2519 ShaderModule *tessControlShader = mShaders[gl::ShaderType::TessControl].valid() in getGraphicsPipeline() 2520 ? &mShaders[gl::ShaderType::TessControl].get().get() in getGraphicsPipeline()
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D | ContextVk.cpp | 124 {gl::ShaderType::TessControl, vk::ImageLayout::PreFragmentShadersReadOnly}, 132 {gl::ShaderType::TessControl, vk::ImageLayout::PreFragmentShadersWrite},
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/external/angle/src/common/ |
D | utilities.cpp | 1161 return ShaderType::TessControl; in GetShaderTypeFromBitfield() 1181 case ShaderType::TessControl: in GetBitfieldFromShaderType()
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D | PackedEnums.cpp | 522 {ShaderType::TessControl, "Tessellation control"}, in ShaderTypeToString()
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D | PackedGLEnums_autogen.cpp | 1396 return ShaderType::TessControl; in FromGLenum() 1416 case ShaderType::TessControl: in ToGLenum() 1439 case ShaderType::TessControl: in operator <<()
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D | PackedGLEnums_autogen.h | 361 TessControl = 1, enumerator
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D | PackedEnums.h | 216 ShaderType::Vertex, ShaderType::TessControl, ShaderType::TessEvaluation, ShaderType::Geometry,
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/external/angle/src/compiler/translator/ |
D | TranslatorVulkan.cpp | 61 {gl::ShaderType::TessControl, vk::kDefaultUniformsNameTCS}, 1231 case gl::ShaderType::TessControl: in translateImpl()
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D | BuildSPIRV.cpp | 1920 {gl::ShaderType::TessControl, spv::ExecutionModelTessellationControl}, in getSpirv()
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