Searched refs:TessEval (Results 1 – 3 of 3) sorted by relevance
1808 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN; in set_shader_inout_layout()1810 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type; in set_shader_inout_layout()1812 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED; in set_shader_inout_layout()1814 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing; in set_shader_inout_layout()1816 shader->info.TessEval.VertexOrder = 0; in set_shader_inout_layout()1818 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; in set_shader_inout_layout()1820 shader->info.TessEval.PointMode = -1; in set_shader_inout_layout()1822 shader->info.TessEval.PointMode = state->in_qualifier->point_mode; in set_shader_inout_layout()
1950 if (shader->info.TessEval.PrimitiveMode != PRIM_UNKNOWN) { in link_tes_in_layout_qualifiers()1953 shader->info.TessEval.PrimitiveMode) { in link_tes_in_layout_qualifiers()1959 shader->info.TessEval.PrimitiveMode; in link_tes_in_layout_qualifiers()1962 if (shader->info.TessEval.Spacing != 0) { in link_tes_in_layout_qualifiers()1964 shader->info.TessEval.Spacing) { in link_tes_in_layout_qualifiers()1969 gl_prog->info.tess.spacing = shader->info.TessEval.Spacing; in link_tes_in_layout_qualifiers()1972 if (shader->info.TessEval.VertexOrder != 0) { in link_tes_in_layout_qualifiers()1974 vertex_order != shader->info.TessEval.VertexOrder) { in link_tes_in_layout_qualifiers()1979 vertex_order = shader->info.TessEval.VertexOrder; in link_tes_in_layout_qualifiers()1982 if (shader->info.TessEval.PointMode != -1) { in link_tes_in_layout_qualifiers()[all …]
2499 } TessEval; member