Searched refs:TexLevelArray (Results 1 – 10 of 10) sorted by relevance
224 gl::TexLevelArray<gl::SwizzleState> mSwizzleCache;277 gl::TexLevelArray<d3d11::SharedSRV> mLevelSRVs;278 gl::TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs;355 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;375 gl::TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;377 gl::TexLevelArray<Image11 *> mAssociatedImages;619 CubeFaceArray<gl::TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;628 gl::TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;630 CubeFaceArray<gl::TexLevelArray<Image11 *>> mAssociatedImages;696 gl::TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;[all …]
567 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData; in createStagingTexture()606 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData; in createStagingTexture()
115 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData);
2179 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData) in GenerateInitialTextureData()
398 gl::TexLevelArray<TextureRef>::iterator begin() { return mTexLevels.begin(); } in begin()399 gl::TexLevelArray<TextureRef>::const_iterator begin() const { return mTexLevels.begin(); } in begin()400 gl::TexLevelArray<TextureRef>::iterator end() { return mTexLevels.end(); } in end()401 gl::TexLevelArray<TextureRef>::const_iterator end() const { return mTexLevels.end(); } in end()404 gl::TexLevelArray<TextureRef> mTexLevels;
335 std::map<int, gl::TexLevelArray<ImageDefinitionMtl>> mTexImageDefs;336 std::map<int, gl::TexLevelArray<RenderTargetMtl>> mPerLayerRenderTargets;337 std::map<int, gl::TexLevelArray<mtl::TextureRef>> mImplicitMSTextures;
343 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;473 std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray;605 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray;
698 using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>; variable
2123 gl::TexLevelArray<LevelContentDefinedMask> mContentDefined;2124 gl::TexLevelArray<LevelContentDefinedMask> mStencilContentDefined;
733 bool IsAnySubresourceContentDefined(const gl::TexLevelArray<angle::BitSet8<8>> &contentDefined) in IsAnySubresourceContentDefined()