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Searched refs:TexUvWhitePixel (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_draw.cpp620 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); in PrimRect()
674 const ImVec2 uv = _Data->TexUvWhitePixel; in AddPolyline()
862 const ImVec2 uv = _Data->TexUvWhitePixel; in AddConvexPolyFilled()
1088 const ImVec2 uv = _Data->TexUvWhitePixel; in AddRectFilledMultiColor()
1444 TexUvWhitePixel = ImVec2(0.0f, 0.0f); in ImFontAtlas()
1795 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); in ImFontAtlasBuildWithStbTruetype()
2122 …atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvSca… in ImFontAtlasBuildRenderDefaultTexData()
Dimgui_internal.h669 ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas member
Dimgui.h2069 ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel member
Dimgui.cpp5680 g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; in SetCurrentFont()
6314 return GImGui->DrawListSharedData.TexUvWhitePixel; in GetFontTexUvWhitePixel()