Searched refs:TexUvWhitePixel (Results 1 – 4 of 4) sorted by relevance
620 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); in PrimRect()674 const ImVec2 uv = _Data->TexUvWhitePixel; in AddPolyline()862 const ImVec2 uv = _Data->TexUvWhitePixel; in AddConvexPolyFilled()1088 const ImVec2 uv = _Data->TexUvWhitePixel; in AddRectFilledMultiColor()1444 TexUvWhitePixel = ImVec2(0.0f, 0.0f); in ImFontAtlas()1795 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); in ImFontAtlasBuildWithStbTruetype()2122 …atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvSca… in ImFontAtlasBuildRenderDefaultTexData()
669 ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas member
2069 ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel member
5680 g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; in SetCurrentFont()6314 return GImGui->DrawListSharedData.TexUvWhitePixel; in GetFontTexUvWhitePixel()