/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.hpp | 55 class Texture2DShader : public sglr::ShaderProgram class 58 …Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outSc… 59 ~Texture2DShader (void) {} in ~Texture2DShader()
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D | es31fFboTestUtil.cpp | 150 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Ve… in Texture2DShader() function in deqp::gles31::Functional::FboTestUtil::Texture2DShader 167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit() 172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) in setTexScaleBias() 178 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) in setOutScaleBias() 184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() 203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packe… in shadeVertices() 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments()
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D | es31fFboColorbufferTests.cpp | 135 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFm… in render() 228 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.hpp | 85 class Texture2DShader : public sglr::ShaderProgram class 88 …Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outSc… 89 ~Texture2DShader (void) {} in ~Texture2DShader()
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D | es3fFboTestUtil.cpp | 307 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Ve… in Texture2DShader() function in deqp::gles3::Functional::FboTestUtil::Texture2DShader 324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit() 329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) in setTexScaleBias() 335 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) in setOutScaleBias() 341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() 360 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packe… in shadeVertices() 371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments()
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D | es3fFboColorbufferTests.cpp | 230 …Texture2DShader texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() 231 …Texture2DShader texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() 232 …Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler… in render() 364 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() 493 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() 619 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFm… in render() 747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() 837 …Texture2DShader fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOut… in render()
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D | es3fFboRenderTest.cpp | 538 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() 539 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() 622 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() 825 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() 861 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() 1120 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() 1121 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render() 1276 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() 1277 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
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D | es3fFboInvalidateTests.cpp | 218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() 366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() 640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render() 652 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render() 1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render() 1024 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
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D | es3fFramebufferBlitTests.cpp | 76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() 483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() 633 …Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_V… in render() 795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
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D | es3fFboDepthbufferTests.cpp | 73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
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D | es3fTextureSpecificationTests.cpp | 281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()
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