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Searched refs:Texture2DShader (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.hpp55 class Texture2DShader : public sglr::ShaderProgram class
58Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outSc…
59 ~Texture2DShader (void) {} in ~Texture2DShader()
Des31fFboTestUtil.cpp150 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Ve… in Texture2DShader() function in deqp::gles31::Functional::FboTestUtil::Texture2DShader
167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) in setTexScaleBias()
178 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) in setOutScaleBias()
184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms()
203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packe… in shadeVertices()
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments()
Des31fFboColorbufferTests.cpp135Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFm… in render()
228Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.hpp85 class Texture2DShader : public sglr::ShaderProgram class
88Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outSc…
89 ~Texture2DShader (void) {} in ~Texture2DShader()
Des3fFboTestUtil.cpp307 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Ve… in Texture2DShader() function in deqp::gles3::Functional::FboTestUtil::Texture2DShader
324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) in setTexScaleBias()
335 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) in setOutScaleBias()
341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms()
360 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packe… in shadeVertices()
371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments()
Des3fFboColorbufferTests.cpp230Texture2DShader texToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render()
231Texture2DShader texToFbo1Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render()
232Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler… in render()
364Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render()
493Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render()
619Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFm… in render()
747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
837Texture2DShader fboBlitShader (DataTypes() << glu::getSampler2DType(fboFormat), getFragmentOut… in render()
Des3fFboRenderTest.cpp538 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render()
539 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
622 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
825 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
861 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
1120 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render()
1121 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
1276 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render()
1277 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); in render()
Des3fFboInvalidateTests.cpp218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
652Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render()
1024Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render()
Des3fFramebufferBlitTests.cpp76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
633Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_V… in render()
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
Des3fFboDepthbufferTests.cpp73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render()
Des3fTextureSpecificationTests.cpp281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()