Searched refs:Texture2DUniform (Results 1 – 10 of 10) sorted by relevance
/external/angle/util/ |
D | shader_utils.h | 62 ANGLE_UTIL_EXPORT const char *Texture2DUniform(); 117 ANGLE_UTIL_EXPORT const char *Texture2DUniform();
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D | shader_utils.cpp | 390 const char *Texture2DUniform() in Texture2DUniform() function 556 const char *Texture2DUniform() in Texture2DUniform() function
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/external/angle/src/tests/gl_tests/ |
D | CopyTextureTest.cpp | 1258 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() 2261 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() 2377 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
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D | FramebufferTest.cpp | 2524 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() 2591 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() 2790 glGetUniformLocation(textureLodProgram, essl3_shaders::Texture2DUniform()); in TEST_P()
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D | CopyTexImageTest.cpp | 36 glGetUniformLocation(mTextureProgram, essl1_shaders::Texture2DUniform()); in testSetUp()
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D | MipmapTest.cpp | 445 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips()
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D | TextureTest.cpp | 535 mTextureLocation = glGetUniformLocation(mProgram, essl3_shaders::Texture2DUniform()); in initTest() 8726 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() 8765 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() 8817 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P()
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D | VulkanPerformanceCounterTest.cpp | 234 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 58 glGetUniformLocation(mCopyTextureProgram, essl1_shaders::Texture2DUniform()); in setupCopyTexProgram()
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D | StateChangeTest.cpp | 3245 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
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