Home
last modified time | relevance | path

Searched refs:Texture2DUniform (Results 1 – 10 of 10) sorted by relevance

/external/angle/util/
Dshader_utils.h62 ANGLE_UTIL_EXPORT const char *Texture2DUniform();
117 ANGLE_UTIL_EXPORT const char *Texture2DUniform();
Dshader_utils.cpp390 const char *Texture2DUniform() in Texture2DUniform() function
556 const char *Texture2DUniform() in Texture2DUniform() function
/external/angle/src/tests/gl_tests/
DCopyTextureTest.cpp1258 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
2261 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P()
2377 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
DFramebufferTest.cpp2524 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P()
2591 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P()
2790 glGetUniformLocation(textureLodProgram, essl3_shaders::Texture2DUniform()); in TEST_P()
DCopyTexImageTest.cpp36 glGetUniformLocation(mTextureProgram, essl1_shaders::Texture2DUniform()); in testSetUp()
DMipmapTest.cpp445 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips()
DTextureTest.cpp535 mTextureLocation = glGetUniformLocation(mProgram, essl3_shaders::Texture2DUniform()); in initTest()
8726 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P()
8765 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P()
8817 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P()
DVulkanPerformanceCounterTest.cpp234 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()
DMultisampledRenderToTextureTest.cpp58 glGetUniformLocation(mCopyTextureProgram, essl1_shaders::Texture2DUniform()); in setupCopyTexProgram()
DStateChangeTest.cpp3245 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P()