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Searched refs:Texture3DShader (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.hpp159 class Texture3DShader : public sglr::ShaderProgram class
162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
163 ~Texture3DShader (void) {} in ~Texture3DShader()
Des3fFboTestUtil.cpp668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) in Texture3DShader() function in deqp::gles3::Functional::FboTestUtil::Texture3DShader
708 void Texture3DShader::setDepth (float depth) in setDepth()
713 void Texture3DShader::setTexScaleBias (const Vec4& scale, const Vec4& bias) in setTexScaleBias()
719 void Texture3DShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms()
729 void Texture3DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packe… in shadeVertices()
740 void Texture3DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments()
Des3fFboColorbufferTests.cpp620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4); in render()
Des3fTextureSpecificationTests.cpp565 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4); in verifyTexture()