Searched refs:TextureCompression (Results 1 – 3 of 3) sorted by relevance
97 if (ctx->Hint.TextureCompression == mode) in _mesa_Hint()100 ctx->Hint.TextureCompression = mode; in _mesa_Hint()157 ctx->Hint.TextureCompression = GL_DONT_CARE; in _mesa_init_hint()
1207 hint->TextureCompression); in _mesa_PopAttrib()
602 GLenum16 TextureCompression; /**< GL_ARB_texture_compression */ member