Searched refs:TextureCube (Results 1 – 25 of 129) sorted by relevance
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/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 118 class TextureCube class 125 …TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const… 126 TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size); 127 TextureCube (const RenderContext& context, deUint32 internalFormat, int size); 128 ~TextureCube (void); 132 tcu::TextureCube& getRefTexture (void) { return m_refTexture; } in getRefTexture() 133 const tcu::TextureCube& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 136 …static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, con… 137 …static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, con… 140 TextureCube (const TextureCube& other); // Not allowed! [all …]
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube); 71 std::vector<std::pair<int, const glu::TextureCube*> > getBindingsCube (void) const; 75 std::map<int, const glu::TextureCube*> m_texCube; 97 const glu::TextureCube* getTexCube (void); 112 glu::TextureCube* m_texCube;
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D | glsShaderRenderCase.hpp | 43 class TextureCube; 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 …const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m… in getCube() 113 const glu::TextureCube* texCube; 135 const tcu::TextureCube* texCube;
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 44 class TextureCube; 107 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler); 115 void setTexture(const glu::TextureCube* texCube); 133 const glu::TextureCube* getCube(void) const in getCube() 159 const glu::TextureCube* texCube; 182 const tcu::TextureCube* texCube;
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | hlsl.gather.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.gather.basic.dx10.vert | 18 TextureCube <float4> g_tTexcdf4; 19 TextureCube <int4> g_tTexcdi4; 20 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.gather.basic.dx10.frag | 18 TextureCube <float4> g_tTexcdf4; 19 TextureCube <int4> g_tTexcdi4; 20 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplebias.basic.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.basic.dx10.vert | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.basic.dx10.frag | 18 TextureCube <float4> g_tTexcdf4; 19 TextureCube <int4> g_tTexcdi4; 20 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.sample.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.load.offsetarray.dx10.frag | 15 TextureCube <float4> g_tTexcdf4; 16 TextureCube <int4> g_tTexcdi4; 17 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplebias.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplegrad.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplecmp.basic.dx10.frag | 15 TextureCube <float4> g_tTexcdf4; 16 TextureCube <int4> g_tTexcdi4; 17 TextureCube <uint4> g_tTexcdu4;
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/external/deqp-deps/glslang/Test/ |
D | hlsl.gather.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.gather.basic.dx10.vert | 18 TextureCube <float4> g_tTexcdf4; 19 TextureCube <int4> g_tTexcdi4; 20 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.gather.basic.dx10.frag | 18 TextureCube <float4> g_tTexcdf4; 19 TextureCube <int4> g_tTexcdi4; 20 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.basic.dx10.vert | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplebias.basic.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.basic.dx10.frag | 18 TextureCube <float4> g_tTexcdf4; 19 TextureCube <int4> g_tTexcdi4; 20 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.sample.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplebias.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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D | hlsl.samplelevel.offset.dx10.frag | 17 TextureCube <float4> g_tTexcdf4; 18 TextureCube <int4> g_tTexcdi4; 19 TextureCube <uint4> g_tTexcdu4;
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