Searched refs:TextureCubeMap (Results 1 – 11 of 11) sorted by relevance
914 TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name) in TextureCubeMap() function in es2::TextureCubeMap923 TextureCubeMap::~TextureCubeMap() in ~TextureCubeMap()937 void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) in addProxyRef()948 void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) in releaseProxy()967 void TextureCubeMap::sweep() in sweep()993 GLenum TextureCubeMap::getTarget() const in getTarget()998 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const in getWidth()1004 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const in getHeight()1010 GLint TextureCubeMap::getFormat(GLenum target, GLint level) const in getFormat()1016 int TextureCubeMap::getTopLevel() const in getTopLevel()[all …]
33 class TextureCubeMap; variable151 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLint level);171 gl::BindingPointer<TextureCubeMap> mTextureCubeMap;
270 class TextureCubeMap : public Texture273 explicit TextureCubeMap(GLuint name);314 ~TextureCubeMap() override;
55 class TextureCubeMap; variable619 TextureCubeMap *getTextureCubeMap() const;709 gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
297 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()
268 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLin… in RenderbufferTextureCubeMap()
144 mTextureCubeMapZero = new TextureCubeMap(0); in Context()1724 TextureCubeMap *Context::getTextureCubeMap() const in getTextureCubeMap()1726 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()3325 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture()
776 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexImage2D()852 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexSubImage2D()1001 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CopyTexImage2D()2125 TextureCubeMap *cube = context->getTextureCubeMap(); in GenerateMipmap()4617 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexImage2D()4933 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexSubImage2D()
3683 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexStorage2D()
318 if (dynamic_cast<const TextureCubeMap*>(&img) != DE_NULL) in glTarget()364 else if (const TextureCubeMap* tcm = dynamic_cast<const TextureCubeMap*>(&cfg)) in glInit()
237 struct TextureCubeMap : public TextureFlat struct