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Searched refs:TextureCubeMap (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp914 TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name) in TextureCubeMap() function in es2::TextureCubeMap
923 TextureCubeMap::~TextureCubeMap() in ~TextureCubeMap()
937 void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) in addProxyRef()
948 void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) in releaseProxy()
967 void TextureCubeMap::sweep() in sweep()
993 GLenum TextureCubeMap::getTarget() const in getTarget()
998 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const in getWidth()
1004 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const in getHeight()
1010 GLint TextureCubeMap::getFormat(GLenum target, GLint level) const in getFormat()
1016 int TextureCubeMap::getTopLevel() const in getTopLevel()
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DRenderbuffer.h33 class TextureCubeMap; variable
151 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLint level);
171 gl::BindingPointer<TextureCubeMap> mTextureCubeMap;
DTexture.h270 class TextureCubeMap : public Texture
273 explicit TextureCubeMap(GLuint name);
314 ~TextureCubeMap() override;
DContext.h55 class TextureCubeMap; variable
619 TextureCubeMap *getTextureCubeMap() const;
709 gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
DResourceManager.cpp297 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()
DRenderbuffer.cpp268 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLin… in RenderbufferTextureCubeMap()
DContext.cpp144 mTextureCubeMapZero = new TextureCubeMap(0); in Context()
1724 TextureCubeMap *Context::getTextureCubeMap() const in getTextureCubeMap()
1726 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
3325 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture()
DlibGLESv2.cpp776 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexImage2D()
852 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexSubImage2D()
1001 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CopyTexImage2D()
2125 TextureCubeMap *cube = context->getTextureCubeMap(); in GenerateMipmap()
4617 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexImage2D()
4933 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexSubImage2D()
DlibGLESv3.cpp3683 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexStorage2D()
/external/deqp/modules/glshared/
DglsFboUtil.cpp318 if (dynamic_cast<const TextureCubeMap*>(&img) != DE_NULL) in glTarget()
364 else if (const TextureCubeMap* tcm = dynamic_cast<const TextureCubeMap*>(&cfg)) in glInit()
DglsFboUtil.hpp237 struct TextureCubeMap : public TextureFlat struct