Searched refs:TextureD3D (Results 1 – 10 of 10) sorted by relevance
78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D() function in rx::TextureD3D88 TextureD3D::~TextureD3D() in ~TextureD3D()93 angle::Result TextureD3D::getNativeTexture(const gl::Context *context, TextureStorage **outStorage) in getNativeTexture()109 angle::Result TextureD3D::getImageAndSyncFromStorage(const gl::Context *context, in getImageAndSyncFromStorage()123 GLint TextureD3D::getLevelZeroWidth() const in getLevelZeroWidth()129 GLint TextureD3D::getLevelZeroHeight() const in getLevelZeroHeight()135 GLint TextureD3D::getLevelZeroDepth() const in getLevelZeroDepth()140 GLint TextureD3D::getBaseLevelWidth() const in getBaseLevelWidth()146 GLint TextureD3D::getBaseLevelHeight() const in getBaseLevelHeight()152 GLint TextureD3D::getBaseLevelDepth() const in getBaseLevelDepth()[all …]
27 class TextureD3D; variable
32 class TextureD3D : public TextureImpl, public angle::ObserverInterface35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer);36 ~TextureD3D() override;212 class TextureD3D_2D : public TextureD3D346 class TextureD3D_Cube : public TextureD3D476 class TextureD3D_3D : public TextureD3D608 class TextureD3D_2DArray : public TextureD3D746 class TextureD3DImmutableBase : public TextureD3D
56 "TextureD3D.cpp",57 "TextureD3D.h",
41 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in MarkAttachmentsDirty()
2624 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState()2685 TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture); in setTextureForSampler()2838 TextureD3D *textureImpl = nullptr; in setTextureForImage()2859 textureImpl = GetImplAs<TextureD3D>(imageUnit.texture.get()); in setTextureForImage()3280 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in generateSwizzle()
977 TextureD3D *textureD3D = GetImplAs<TextureD3D>(glTexture); in initializeMultisampleTextureToBlack()
378 TextureD3D *texture, in GetTextureD3DResourceFromStorageOrImage()2644 TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source); in copyTexture()2795 TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source); in copyCompressedTexture()
301 TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source); in copyTexture()
989 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState()1056 TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture); in setTexture()