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Searched refs:TextureD3D (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D() function in rx::TextureD3D
88 TextureD3D::~TextureD3D() in ~TextureD3D()
93 angle::Result TextureD3D::getNativeTexture(const gl::Context *context, TextureStorage **outStorage) in getNativeTexture()
109 angle::Result TextureD3D::getImageAndSyncFromStorage(const gl::Context *context, in getImageAndSyncFromStorage()
123 GLint TextureD3D::getLevelZeroWidth() const in getLevelZeroWidth()
129 GLint TextureD3D::getLevelZeroHeight() const in getLevelZeroHeight()
135 GLint TextureD3D::getLevelZeroDepth() const in getLevelZeroDepth()
140 GLint TextureD3D::getBaseLevelWidth() const in getBaseLevelWidth()
146 GLint TextureD3D::getBaseLevelHeight() const in getBaseLevelHeight()
152 GLint TextureD3D::getBaseLevelDepth() const in getBaseLevelDepth()
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DEGLImageD3D.h27 class TextureD3D; variable
DTextureD3D.h32 class TextureD3D : public TextureImpl, public angle::ObserverInterface
35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
36 ~TextureD3D() override;
212 class TextureD3D_2D : public TextureD3D
346 class TextureD3D_Cube : public TextureD3D
476 class TextureD3D_3D : public TextureD3D
608 class TextureD3D_2DArray : public TextureD3D
746 class TextureD3DImmutableBase : public TextureD3D
DBUILD.gn56 "TextureD3D.cpp",
57 "TextureD3D.h",
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp41 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in MarkAttachmentsDirty()
DStateManager11.cpp2624 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState()
2685 TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture); in setTextureForSampler()
2838 TextureD3D *textureImpl = nullptr; in setTextureForImage()
2859 textureImpl = GetImplAs<TextureD3D>(imageUnit.texture.get()); in setTextureForImage()
3280 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in generateSwizzle()
DContext11.cpp977 TextureD3D *textureD3D = GetImplAs<TextureD3D>(glTexture); in initializeMultisampleTextureToBlack()
DRenderer11.cpp378 TextureD3D *texture, in GetTextureD3DResourceFromStorageOrImage()
2644 TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source); in copyTexture()
2795 TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source); in copyCompressedTexture()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp301 TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source); in copyTexture()
DRenderer9.cpp989 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState()
1056 TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture); in setTexture()