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Searched refs:TextureD3D_2DArray (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp3057 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray() function in rx::TextureD3D_2DArray
3067 void TextureD3D_2DArray::onDestroy(const gl::Context *context) in onDestroy()
3076 TextureD3D_2DArray::~TextureD3D_2DArray() {} in ~TextureD3D_2DArray()
3078 ImageD3D *TextureD3D_2DArray::getImage(int level, int layer) const in getImage()
3085 ImageD3D *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const in getImage()
3097 GLsizei TextureD3D_2DArray::getLayerCount(int level) const in getLayerCount()
3103 GLsizei TextureD3D_2DArray::getWidth(GLint level) const in getWidth()
3110 GLsizei TextureD3D_2DArray::getHeight(GLint level) const in getHeight()
3117 GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const in getInternalFormat()
3124 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth()
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DTextureD3D.h608 class TextureD3D_2DArray : public TextureD3D
611 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
612 ~TextureD3D_2DArray() override;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp173 return new TextureD3D_2DArray(state, mRenderer); in createTexture()