Searched refs:TextureD3D_2DArray (Results 1 – 3 of 3) sorted by relevance
3057 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray() function in rx::TextureD3D_2DArray3067 void TextureD3D_2DArray::onDestroy(const gl::Context *context) in onDestroy()3076 TextureD3D_2DArray::~TextureD3D_2DArray() {} in ~TextureD3D_2DArray()3078 ImageD3D *TextureD3D_2DArray::getImage(int level, int layer) const in getImage()3085 ImageD3D *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const in getImage()3097 GLsizei TextureD3D_2DArray::getLayerCount(int level) const in getLayerCount()3103 GLsizei TextureD3D_2DArray::getWidth(GLint level) const in getWidth()3110 GLsizei TextureD3D_2DArray::getHeight(GLint level) const in getHeight()3117 GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const in getInternalFormat()3124 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth()[all …]
608 class TextureD3D_2DArray : public TextureD3D611 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);612 ~TextureD3D_2DArray() override;
173 return new TextureD3D_2DArray(state, mRenderer); in createTexture()