Searched refs:TextureD3D_2DMultisampleArray (Results 1 – 3 of 3) sorted by relevance
4178 TextureD3D_2DMultisampleArray::TextureD3D_2DMultisampleArray(const gl::TextureState &state, in TextureD3D_2DMultisampleArray() function in rx::TextureD3D_2DMultisampleArray4183 TextureD3D_2DMultisampleArray::~TextureD3D_2DMultisampleArray() {} in ~TextureD3D_2DMultisampleArray()4185 angle::Result TextureD3D_2DMultisampleArray::setStorageMultisample(const gl::Context *context, in setStorageMultisample()4209 angle::Result TextureD3D_2DMultisampleArray::setEGLImageTarget(const gl::Context *context, in setEGLImageTarget()4217 angle::Result TextureD3D_2DMultisampleArray::getRenderTarget(const gl::Context *context, in getRenderTarget()4228 gl::ImageIndexIterator TextureD3D_2DMultisampleArray::imageIterator() const in imageIterator()4233 gl::ImageIndex TextureD3D_2DMultisampleArray::getImageIndex(GLint mip, GLint layer) const in getImageIndex()4238 bool TextureD3D_2DMultisampleArray::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()4244 GLsizei TextureD3D_2DMultisampleArray::getLayerCount(int level) const in getLayerCount()4249 void TextureD3D_2DMultisampleArray::markAllImagesDirty() {} in markAllImagesDirty()[all …]
888 class TextureD3D_2DMultisampleArray : public TextureD3DImmutableBase891 TextureD3D_2DMultisampleArray(const gl::TextureState &data, RendererD3D *renderer);892 ~TextureD3D_2DMultisampleArray() override;
179 return new TextureD3D_2DMultisampleArray(state, mRenderer); in createTexture()