Searched refs:TextureD3D_Cube (Results 1 – 4 of 4) sorted by relevance
1665 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube() function in rx::TextureD3D_Cube1677 void TextureD3D_Cube::onDestroy(const gl::Context *context) in onDestroy()1692 TextureD3D_Cube::~TextureD3D_Cube() {} in ~TextureD3D_Cube()1694 ImageD3D *TextureD3D_Cube::getImage(int level, int layer) const in getImage()1701 ImageD3D *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const in getImage()1708 GLsizei TextureD3D_Cube::getLayerCount(int level) const in getLayerCount()1714 GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const in getInternalFormat()1722 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth()1727 bool TextureD3D_Cube::isSRGB(GLint level, GLint layer) const in isSRGB()1732 angle::Result TextureD3D_Cube::setEGLImageTarget(const gl::Context *context, in setEGLImageTarget()[all …]
346 class TextureD3D_Cube : public TextureD3D349 TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);350 ~TextureD3D_Cube() override;
77 return new TextureD3D_Cube(state, mRenderer); in createTexture()
169 return new TextureD3D_Cube(state, mRenderer); in createTexture()