Home
last modified time | relevance | path

Searched refs:TextureMtl (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.mm7 // TextureMtl.mm:
8 // Implements the class methods for TextureMtl.
11 #include "libANGLE/renderer/metal/TextureMtl.h"
482 // TextureMtl implementation
483 TextureMtl::TextureMtl(const gl::TextureState &state) : TextureImpl(state) {}
485 TextureMtl::~TextureMtl() = default;
487 void TextureMtl::onDestroy(const gl::Context *context)
492 void TextureMtl::releaseTexture(bool releaseImages)
497 void TextureMtl::releaseTexture(bool releaseImages, bool releaseTextureObjectsOnly)
536 angle::Result TextureMtl::ensureTextureCreated(const gl::Context *context)
[all …]
DTextureMtl.h31 class TextureMtl : public TextureImpl
34 TextureMtl(const gl::TextureState &state);
36 TextureMtl(const TextureMtl &mtl, GLenum format);
37 ~TextureMtl() override;
DBUILD.gn46 "TextureMtl.h",
47 "TextureMtl.mm",
DImageMtl.mm18 #include "libANGLE/renderer/metal/TextureMtl.h"
Dmtl_common.h112 class TextureMtl; variable
DContextMtl.mm27 #include "libANGLE/renderer/metal/TextureMtl.h"
249 TextureMtl *textureMtl = mtl::GetImpl(texture);
982 // setImage or setSubImage in TextureMtl, which is plumbed through the frontend call
1144 return new TextureMtl(state);
2121 TextureMtl *textureMtl = mtl::GetImpl(texture);
DProgramMtl.mm24 #include "libANGLE/renderer/metal/TextureMtl.h"
1284 TextureMtl *textureMtl = mtl::GetImpl(texture);
/external/angle/src/libANGLE/renderer/metal/doc/
DTextureDataCompleteness.md13 sure it is GL spec conformant (TextureMtl):