Searched refs:TextureMtl (Results 1 – 8 of 8) sorted by relevance
7 // TextureMtl.mm:8 // Implements the class methods for TextureMtl.11 #include "libANGLE/renderer/metal/TextureMtl.h"482 // TextureMtl implementation483 TextureMtl::TextureMtl(const gl::TextureState &state) : TextureImpl(state) {}485 TextureMtl::~TextureMtl() = default;487 void TextureMtl::onDestroy(const gl::Context *context)492 void TextureMtl::releaseTexture(bool releaseImages)497 void TextureMtl::releaseTexture(bool releaseImages, bool releaseTextureObjectsOnly)536 angle::Result TextureMtl::ensureTextureCreated(const gl::Context *context)[all …]
31 class TextureMtl : public TextureImpl34 TextureMtl(const gl::TextureState &state);36 TextureMtl(const TextureMtl &mtl, GLenum format);37 ~TextureMtl() override;
46 "TextureMtl.h",47 "TextureMtl.mm",
18 #include "libANGLE/renderer/metal/TextureMtl.h"
112 class TextureMtl; variable
27 #include "libANGLE/renderer/metal/TextureMtl.h"249 TextureMtl *textureMtl = mtl::GetImpl(texture);982 // setImage or setSubImage in TextureMtl, which is plumbed through the frontend call1144 return new TextureMtl(state);2121 TextureMtl *textureMtl = mtl::GetImpl(texture);
24 #include "libANGLE/renderer/metal/TextureMtl.h"1284 TextureMtl *textureMtl = mtl::GetImpl(texture);
13 sure it is GL spec conformant (TextureMtl):