Searched refs:TextureStorage11_2DMultisampleArray (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 3797 TextureStorage11_2DMultisampleArray::TextureStorage11_2DMultisampleArray(Renderer11 *renderer, in TextureStorage11_2DMultisampleArray() function in rx::TextureStorage11_2DMultisampleArray 3827 angle::Result TextureStorage11_2DMultisampleArray::onDestroy(const gl::Context *context) in onDestroy() 3832 TextureStorage11_2DMultisampleArray::~TextureStorage11_2DMultisampleArray() {} in ~TextureStorage11_2DMultisampleArray() 3834 angle::Result TextureStorage11_2DMultisampleArray::copyToStorage(const gl::Context *context, in copyToStorage() 3841 angle::Result TextureStorage11_2DMultisampleArray::getResource(const gl::Context *context, in getResource() 3850 angle::Result TextureStorage11_2DMultisampleArray::ensureTextureExists(const gl::Context *context, in ensureTextureExists() 3886 angle::Result TextureStorage11_2DMultisampleArray::findRenderTarget(const gl::Context *context, in findRenderTarget() 3913 angle::Result TextureStorage11_2DMultisampleArray::createRenderTargetSRV( in createRenderTargetSRV() 3932 angle::Result TextureStorage11_2DMultisampleArray::getRenderTarget(const gl::Context *context, in getRenderTarget() 4010 angle::Result TextureStorage11_2DMultisampleArray::createSRVForSampler( in createSRVForSampler() [all …]
|
D | TextureStorage11.h | 859 class TextureStorage11_2DMultisampleArray final : public TextureStorage11ImmutableBase 862 TextureStorage11_2DMultisampleArray(Renderer11 *renderer, 871 ~TextureStorage11_2DMultisampleArray() override;
|
D | Renderer11.cpp | 3387 return new TextureStorage11_2DMultisampleArray(this, internalformat, width, height, depth, in createTextureStorage2DMultisampleArray()
|