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Searched refs:TextureStorage11_2DMultisampleArray (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp3797 TextureStorage11_2DMultisampleArray::TextureStorage11_2DMultisampleArray(Renderer11 *renderer, in TextureStorage11_2DMultisampleArray() function in rx::TextureStorage11_2DMultisampleArray
3827 angle::Result TextureStorage11_2DMultisampleArray::onDestroy(const gl::Context *context) in onDestroy()
3832 TextureStorage11_2DMultisampleArray::~TextureStorage11_2DMultisampleArray() {} in ~TextureStorage11_2DMultisampleArray()
3834 angle::Result TextureStorage11_2DMultisampleArray::copyToStorage(const gl::Context *context, in copyToStorage()
3841 angle::Result TextureStorage11_2DMultisampleArray::getResource(const gl::Context *context, in getResource()
3850 angle::Result TextureStorage11_2DMultisampleArray::ensureTextureExists(const gl::Context *context, in ensureTextureExists()
3886 angle::Result TextureStorage11_2DMultisampleArray::findRenderTarget(const gl::Context *context, in findRenderTarget()
3913 angle::Result TextureStorage11_2DMultisampleArray::createRenderTargetSRV( in createRenderTargetSRV()
3932 angle::Result TextureStorage11_2DMultisampleArray::getRenderTarget(const gl::Context *context, in getRenderTarget()
4010 angle::Result TextureStorage11_2DMultisampleArray::createSRVForSampler( in createSRVForSampler()
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DTextureStorage11.h859 class TextureStorage11_2DMultisampleArray final : public TextureStorage11ImmutableBase
862 TextureStorage11_2DMultisampleArray(Renderer11 *renderer,
871 ~TextureStorage11_2DMultisampleArray() override;
DRenderer11.cpp3387 return new TextureStorage11_2DMultisampleArray(this, internalformat, width, height, depth, in createTextureStorage2DMultisampleArray()