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Searched refs:TextureSwizzleChannels (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_resources.h209 TextureRef createSwizzleView(const TextureSwizzleChannels &swizzle);
313 Texture(Texture *original, const TextureSwizzleChannels &swizzle);
Dmtl_common.h201 using TextureSwizzleChannels = MTLTextureSwizzleChannels; in ANGLE_GL_OBJECTS_X() local
207 using TextureSwizzleChannels = int; in ANGLE_GL_OBJECTS_X() local
Dmtl_resources.mm474 Texture::Texture(Texture *original, const TextureSwizzleChannels &swizzle)
662 TextureRef Texture::createSwizzleView(const TextureSwizzleChannels &swizzle)