Searched refs:TextureSwizzleChannels (Results 1 – 3 of 3) sorted by relevance
209 TextureRef createSwizzleView(const TextureSwizzleChannels &swizzle);313 Texture(Texture *original, const TextureSwizzleChannels &swizzle);
201 using TextureSwizzleChannels = MTLTextureSwizzleChannels; in ANGLE_GL_OBJECTS_X() local207 using TextureSwizzleChannels = int; in ANGLE_GL_OBJECTS_X() local
474 Texture::Texture(Texture *original, const TextureSwizzleChannels &swizzle)662 TextureRef Texture::createSwizzleView(const TextureSwizzleChannels &swizzle)