Searched refs:ToFloatSeconds (Results 1 – 6 of 6) sorted by relevance
55 inline float ToFloatSeconds(const Duration& duration) { in ToFloatSeconds() function
2101 while (ToFloatSeconds(t - time_start) < benchmark_min_secs) {2115 latency, static_cast<float>(ToFloatSeconds(t - time_start) / iters));
1693 … float defragmentDuration = ToFloatSeconds(std::chrono::high_resolution_clock::now() - begTime); in TestDefragmentationFull()3744 const float allocTotalSeconds = ToFloatSeconds(allocTotalDuration); in BenchmarkAlgorithmsCase()3745 const float freeTotalSeconds = ToFloatSeconds(freeTotalDuration); in BenchmarkAlgorithmsCase()5398 float totalTimeSeconds = ToFloatSeconds(result.TotalTime); in WriteMainTestResult()5399 float allocationTimeMinSeconds = ToFloatSeconds(result.AllocationTimeMin); in WriteMainTestResult()5400 float allocationTimeAvgSeconds = ToFloatSeconds(result.AllocationTimeAvg); in WriteMainTestResult()5401 float allocationTimeMaxSeconds = ToFloatSeconds(result.AllocationTimeMax); in WriteMainTestResult()5402 float deallocationTimeMinSeconds = ToFloatSeconds(result.DeallocationTimeMin); in WriteMainTestResult()5403 float deallocationTimeAvgSeconds = ToFloatSeconds(result.DeallocationTimeAvg); in WriteMainTestResult()5404 float deallocationTimeMaxSeconds = ToFloatSeconds(result.DeallocationTimeMax); in WriteMainTestResult()[all …]
77 inline float ToFloatSeconds(duration d) in ToFloatSeconds() function
48 inline float ToFloatSeconds(duration d) in ToFloatSeconds() function
2534 SecondsToFriendlyStr(ToFloatSeconds(defragDurationBegin), defragDurationBeginStr); in Defragment()2535 SecondsToFriendlyStr(ToFloatSeconds(defragDurationGpu), defragDurationGpuStr); in Defragment()2536 SecondsToFriendlyStr(ToFloatSeconds(defragDurationEnd), defragDurationEndStr); in Defragment()4131 SecondsToFriendlyStr(ToFloatSeconds(playDuration), playDurationStr); in ProcessFile()4186 … SecondsToFriendlyStr(ToFloatSeconds(durationSum / g_IterationCount), playDurationStr); in ProcessFile()