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Searched refs:UAVCacheForImage (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.h274 using UAVCacheForImage = std::map<ImageKey, d3d11::SharedUAV>; variable
275 UAVCacheForImage mUavCacheForImage;