Searched refs:UINT_16 (Results 1 – 4 of 4) sorted by relevance
131 UINT_16 x;132 UINT_16 y;133 UINT_16 z;134 UINT_16 s;148 UINT_16 nibble2Idx;149 UINT_16 nibble3Idx;
647 #ifndef UINT_16648 #define UINT_16 unsigned short macro
6 // ConvertIndex.comp: Convert UINT_8 indices into UINT_16 using a compute shader.
3588 UINT_16 mask = pSwizzlePattern[i].x; in ComputeOffsetFromSwizzlePattern()3605 UINT_16 mask = pSwizzlePattern[i].y; in ComputeOffsetFromSwizzlePattern()3622 UINT_16 mask = pSwizzlePattern[i].z; in ComputeOffsetFromSwizzlePattern()3639 UINT_16 mask = pSwizzlePattern[i].s; in ComputeOffsetFromSwizzlePattern()