Searched refs:UINT_8 (Results 1 – 9 of 9) sorted by relevance
198 AddrDepthFormat format, const ADDR_FLT_32 comps[2], UINT_8 *pPixel) const;202 const ADDR_FLT_32 comps[4], UINT_8 *pPixel) const;209 ComponentFlags properties, UINT_32 resultBits, UINT_8* pPixel);
140 UINT_8 round = 128; //ADDR_ROUND_BY_HALF in Flt32sToInt32s()338 UINT_8* pPixel) ///< [out] a depth/stencil pixel value in Int32sToPixel()362 pPixel[(j+start)^elementXor] = static_cast<UINT_8>(pComps[i] >> (8*j)); in Int32sToPixel()381 pPixel[i^elementXor] = static_cast<UINT_8>(byte | ((elemMask & value) >> (8*i))); in Int32sToPixel()400 UINT_8* pPixel ///< [out] depth pixel value in Flt32ToDepthPixel()471 UINT_8* pPixel ///< [out] a red/green/blue/alpha pixel value in Flt32ToColorPixel()
146 UINT_8 maxItemCount;147 UINT_8 nibble01Idx;150 UINT_8 nibble4Idx;
655 #ifndef UINT_8656 #define UINT_8 unsigned char macro
129 UINT_8 valid : 1; ///< Indicate whehter this channel setting is valid130 UINT_8 channel : 2; ///< 0 for x channel, 1 for y channel, 2 for z channel131 UINT_8 index : 5; ///< Channel index133 UINT_8 value; ///< Value1879 UINT_8* pPixel; ///< Real depth value. Same data type as depth buffer.1938 UINT_8* pPixel; ///< Real color value. Same data type as color buffer.
6 // ConvertIndex.comp: Convert UINT_8 indices into UINT_16 using a compute shader.
542 const UINT_8* patIdxTable = in HwlComputeCmaskAddrFromCoord()613 …const UINT_8* patIdxTable = m_settings.supportRbPlus ? GFX10_HTILE_RBPLUS_PATIDX : GFX10_HTILE_… in HwlComputeHtileAddrFromCoord()691 const UINT_8* patIdxTable; in HwlComputeDccAddrFromCoord()2501 const UINT_8 maxFmaskSwizzleModeType = 2; in HwlGetPreferredSurfaceSetting()2515 for (UINT_8 i = 0; i < maxFmaskSwizzleModeType; i++) in HwlGetPreferredSurfaceSetting()
5390 const UINT_8 GFX10_DCC_64K_R_X_PATIDX[] =5444 const UINT_8 GFX10_HTILE_PATIDX[] =5480 const UINT_8 GFX10_CMASK_64K_PATIDX[] =5516 const UINT_8 GFX10_DCC_64K_R_X_RBPLUS_PATIDX[] =5600 const UINT_8 GFX10_HTILE_RBPLUS_PATIDX[] =5684 const UINT_8 GFX10_CMASK_64K_RBPLUS_PATIDX[] =5768 const UINT_8 GFX10_CMASK_VAR_RBPLUS_PATIDX[] =
2724 static const UINT_8 bankRotationArray[4][16] = { in HwlComputeBaseSwizzle()