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Searched refs:UNI_MAX_BMP (Results 1 – 15 of 15) sorted by relevance

/external/antlr/runtime/Cpp/include/
Dantlr3convertutf.hpp112 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
/external/unicode/
DConvertUTF.h97 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
DConvertUTF.c73 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF32toUTF16()
380 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF8toUTF16()
/external/google-breakpad/src/common/
Dconvert_UTF.h118 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
Dconvert_UTF.cc94 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF32toUTF16()
412 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF8toUTF16()
/external/antlr/runtime/C/include/
Dantlr3convertutf.h112 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
/external/antlr/runtime/C/src/
Dantlr3convertutf.c64 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF32toUTF16()
363 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF8toUTF16()
/external/llvm/include/llvm/Support/
DConvertUTF.h108 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
/external/swiftshader/third_party/llvm-subzero/include/llvm/Support/
DConvertUTF.h116 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Support/
DConvertUTF.h116 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
/external/llvm-project/llvm/include/llvm/Support/
DConvertUTF.h116 #define UNI_MAX_BMP (UTF32)0x0000FFFF macro
/external/llvm/lib/Support/
DConvertUTF.c130 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF32toUTF16()
549 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF8toUTF16()
/external/swiftshader/third_party/llvm-subzero/lib/Support/
DConvertUTF.cpp130 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF32toUTF16()
549 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF8toUTF16()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DConvertUTF.cpp156 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF32toUTF16()
575 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF8toUTF16()
/external/llvm-project/llvm/lib/Support/
DConvertUTF.cpp156 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF32toUTF16()
575 if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */ in ConvertUTF8toUTF16()