Searched refs:USAGE_TEXCOORD (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 277 if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput() 278 if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput() 279 if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput() 280 if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput()
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D | PixelShader.cpp | 217 input[2 + i][0] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants() 218 input[2 + i][1] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants() 219 input[2 + i][2] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants() 220 input[2 + i][3] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants()
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D | Shader.hpp | 314 USAGE_TEXCOORD = 5, enumerator
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D | Shader.cpp | 274 case USAGE_TEXCOORD: instructionString += "_texcoord"; break; in string()
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D | VertexProgram.cpp | 635 case Shader::USAGE_TEXCOORD: in passThrough()
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/external/swiftshader/src/Renderer/ |
D | SetupProcessor.cpp | 148 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update() 170 case Shader::USAGE_TEXCOORD: in update()
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D | Context.cpp | 558 if(vertexShader->getOutput(T0 + coordinate, component).usage == Shader::USAGE_TEXCOORD) in texCoordActive()
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D | PixelProcessor.cpp | 1163 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3162 …der->setInput(var, varying->registerSize(), sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var)); in varyingRegister() 3388 …vertexShader->setInput(index + i, sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, index + i, fals… in attributeRegister()
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