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Searched refs:USAGE_TEXCOORD (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Shader/
DVertexShader.cpp277 if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput()
278 if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput()
279 if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput()
280 if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index); in analyzeOutput()
DPixelShader.cpp217 input[2 + i][0] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants()
218 input[2 + i][1] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants()
219 input[2 + i][2] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants()
220 input[2 + i][3] = Semantic(Shader::USAGE_TEXCOORD, i); in analyzeInterpolants()
DShader.hpp314 USAGE_TEXCOORD = 5, enumerator
DShader.cpp274 case USAGE_TEXCOORD: instructionString += "_texcoord"; break; in string()
DVertexProgram.cpp635 case Shader::USAGE_TEXCOORD: in passThrough()
/external/swiftshader/src/Renderer/
DSetupProcessor.cpp148 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
170 case Shader::USAGE_TEXCOORD: in update()
DContext.cpp558 if(vertexShader->getOutput(T0 + coordinate, component).usage == Shader::USAGE_TEXCOORD) in texCoordActive()
DPixelProcessor.cpp1163 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3162 …der->setInput(var, varying->registerSize(), sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, var)); in varyingRegister()
3388 …vertexShader->setInput(index + i, sw::Shader::Semantic(sw::Shader::USAGE_TEXCOORD, index + i, fals… in attributeRegister()