Searched refs:UniformBlockBindingMask (Results 1 – 3 of 3) sorted by relevance
243 const UniformBlockBindingMask &getActiveUniformBlockBindings() const in getActiveUniformBlockBindings()452 UniformBlockBindingMask mActiveUniformBlockBindings;
244 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const in getActiveUniformBlockBindingsMask()
443 using UniformBlockBindingMask = angle::BitSet<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>; variable