Searched refs:UniformBlocks (Results 1 – 20 of 20) sorted by relevance
252 sh_blks = sh->Program->sh.UniformBlocks; in nir_interstage_cross_validate_uniform_blocks()291 sh->Program->sh.UniformBlocks; in nir_interstage_cross_validate_uniform_blocks()307 prog->data->UniformBlocks = blks; in nir_interstage_cross_validate_uniform_blocks()612 linked->Program->sh.UniformBlocks = in gl_nir_link_uniform_blocks()617 linked->Program->sh.UniformBlocks[i] = &ubo_blocks[i]; in gl_nir_link_uniform_blocks()
235 if (prog->data->UniformBlocks[i].UniformBufferSize > in link_util_check_uniform_resources()238 prog->data->UniformBlocks[i].Name, in link_util_check_uniform_resources()239 prog->data->UniformBlocks[i].UniformBufferSize, in link_util_check_uniform_resources()
128 write_buffer_block(metadata, &prog->data->UniformBlocks[i]); in write_buffer_blocks()147 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks; in write_buffer_blocks()195 prog->data->UniformBlocks = in read_buffer_blocks()204 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog); in read_buffer_blocks()221 glprog->sh.UniformBlocks = in read_buffer_blocks()228 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset; in read_buffer_blocks()829 prog->data->UniformBlocks[i].Name) == 0) { in write_program_resource_data()937 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)]; in read_program_resource_data()
168 ralloc_free(shProg->data->UniformBlocks); in _mesa_clear_shader_program_data()169 shProg->data->UniformBlocks = NULL; in _mesa_clear_shader_program_data()
88 blocks = linked_shader->Program->sh.UniformBlocks; in get_block_array_index()133 blocks = linked_shader->Program->sh.UniformBlocks; in get_block_index_offset()
562 &prog->data->UniformBlocks[i], in nir_build_program_resource_list()563 prog->data->UniformBlocks[i].stageref)) in nir_build_program_resource_list()
207 shProg->data->UniformBlocks[block_index].Name); in calculate_array_size_and_stride()738 prog->data->ShaderStorageBlocks : prog->data->UniformBlocks; in set_and_process()1306 shader->Program->sh.UniformBlocks : in link_update_uniform_buffer_variables()1750 sh->Program->sh.UniformBlocks[i]->UniformBufferSize / 4; in link_assign_uniform_locations()
1001 prog->data->UniformBlocks : prog->data->ShaderStorageBlocks; in find_and_update_previous_uniform_storage()1406 prog->data->ShaderStorageBlocks : prog->data->UniformBlocks; in nir_link_uniform()1662 prog->data->ShaderStorageBlocks : prog->data->UniformBlocks; in gl_nir_link_uniforms()
1238 sh_blks = sh->Program->sh.UniformBlocks; in interstage_cross_validate_uniform_blocks()1277 sh->Program->sh.UniformBlocks; in interstage_cross_validate_uniform_blocks()1292 prog->data->UniformBlocks = blks; in interstage_cross_validate_uniform_blocks()2568 linked->Program->sh.UniformBlocks = in link_intrastage_shaders()2572 linked->Program->sh.UniformBlocks[i] = &ubo_blocks[i]; in link_intrastage_shaders()4188 &shProg->data->UniformBlocks[i], 0)) in build_program_resource_list()
302 blocks = shader->Program->sh.UniformBlocks; in setup_for_load_or_store()
227 &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding]; in st_bind_ubos()
237 &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding]; in st_feedback_draw_vbo()
6896 unsigned size = proginfo->sh.UniformBlocks[i]->UniformBufferSize; in st_translate_program()
133 - linker: Set block bindings based on UniformBlocks rather than
2186 struct gl_uniform_block **UniformBlocks; member2930 struct gl_uniform_block *UniformBlocks; member
1100 if (shProg->data->UniformBlocks[uniformBlockIndex].Binding != in uniform_block_binding()1106 shProg->data->UniformBlocks[uniformBlockIndex].Binding = in uniform_block_binding()
1180 return shProg->data->UniformBlocks[index].stageref & (1 << stage); in is_resource_referenced()
881 strlen_or_zero(shProg->data->UniformBlocks[i].Name) + 1; in get_programiv()
1370 &ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding]; in brw_upload_ubo_surfaces()
3132 prog->sh.UniformBlocks[range->block];