Home
last modified time | relevance | path

Searched refs:UniformColor (Results 1 – 25 of 26) sorted by relevance

12

/external/angle/src/tests/gl_tests/
DColorMaskTest.cpp30 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DMultisampledRenderToTextureTest.cpp761 essl1_shaders::fs::UniformColor(), tfVaryings, in TEST_P()
1207 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyThenBlendCommon()
1284 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearDrawCopyThenBlendSameProgramCommon()
1402 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1508 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawThenMaskedClearCommon()
1586 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1695 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1812 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1893 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1971 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearThenBlendCommon()
[all …]
DDiscardFramebufferEXTTest.cpp125 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
186 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
DDepthStencilTest.cpp425 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
475 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DMultithreadingTest.cpp263 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
306 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
359 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
411 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DContextLostTest.cpp87 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::UniformColor()); in TEST_P()
DFramebufferRenderMipmapTest.cpp26 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DVulkanPerformanceCounterTest.cpp275 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
1546 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
1700 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
1775 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
1909 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2024 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2155 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2277 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2389 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2506 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
[all …]
DBlendMinMaxTest.cpp124 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DVulkanMultithreadingTest.cpp141 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DCubeMapTextureTest.cpp27 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DFramebufferMixedSamplesTest.cpp38 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DSRGBFramebufferTest.cpp36 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DParallelShaderCompileTest.cpp197 insertRandomString(essl1_shaders::fs::UniformColor())); in compile()
DMultisampleCompatibilityTest.cpp37 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DClearTest.cpp404 angle::essl1_shaders::fs::UniformColor()); in TEST_P()
604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
655 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2178 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2223 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DLineLoopTest.cpp28 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
DStateChangeTest.cpp976 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1521 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in blendAndVerifyColor()
1808 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1875 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
1945 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
2013 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3563 ANGLE_GL_PROGRAM(program, kPositionUniformVertexShader, essl1_shaders::fs::UniformColor()); in TEST_P()
3674 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3771 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DWebGLFramebufferTest.cpp231 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testDepthStencilDepthStencil()
DFramebufferTest.cpp489 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3004 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3102 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DGeometryShaderTest.cpp1069 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in verifyLayeredFramebufferDepthStencil()
DTransformFeedbackTest.cpp3126 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
3288 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
DWebGLCompatibilityTest.cpp206 essl1_shaders::fs::UniformColor()); in TestFloatTextureFormat()
5222 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
/external/angle/util/
Dshader_utils.h96 ANGLE_UTIL_EXPORT const char *UniformColor();
Dshader_utils.cpp491 const char *UniformColor() in UniformColor() function

12