/external/angle/src/tests/gl_tests/ |
D | ColorMaskTest.cpp | 30 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | MultisampledRenderToTextureTest.cpp | 761 essl1_shaders::fs::UniformColor(), tfVaryings, in TEST_P() 1207 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyThenBlendCommon() 1284 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearDrawCopyThenBlendSameProgramCommon() 1402 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1508 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawThenMaskedClearCommon() 1586 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawAttachInvalidatedThenDrawCommon() 1695 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in drawCopyDrawAttachDepthStencilClearThenDrawCommon() 1812 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1893 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1971 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in clearThenBlendCommon() [all …]
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D | DiscardFramebufferEXTTest.cpp | 125 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 186 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | DepthStencilTest.cpp | 425 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 475 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | MultithreadingTest.cpp | 263 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 306 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 359 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 411 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | ContextLostTest.cpp | 87 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::UniformColor()); in TEST_P()
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D | FramebufferRenderMipmapTest.cpp | 26 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | VulkanPerformanceCounterTest.cpp | 275 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 1546 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 1700 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 1775 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() 1909 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2024 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2155 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2277 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2389 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2506 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Passthrough(), essl1_shaders::fs::UniformColor()); in TEST_P() [all …]
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D | BlendMinMaxTest.cpp | 124 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | VulkanMultithreadingTest.cpp | 141 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | CubeMapTextureTest.cpp | 27 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | FramebufferMixedSamplesTest.cpp | 38 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | SRGBFramebufferTest.cpp | 36 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | ParallelShaderCompileTest.cpp | 197 insertRandomString(essl1_shaders::fs::UniformColor())); in compile()
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D | MultisampleCompatibilityTest.cpp | 37 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | ClearTest.cpp | 404 angle::essl1_shaders::fs::UniformColor()); in TEST_P() 604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 655 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2178 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2223 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | LineLoopTest.cpp | 28 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testSetUp()
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D | StateChangeTest.cpp | 976 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1521 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in blendAndVerifyColor() 1808 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1875 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1945 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 2013 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 3563 ANGLE_GL_PROGRAM(program, kPositionUniformVertexShader, essl1_shaders::fs::UniformColor()); in TEST_P() 3674 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 3771 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | WebGLFramebufferTest.cpp | 231 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in testDepthStencilDepthStencil()
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D | FramebufferTest.cpp | 489 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 3004 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 3102 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | GeometryShaderTest.cpp | 1069 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in verifyLayeredFramebufferDepthStencil()
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D | TransformFeedbackTest.cpp | 3126 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 3288 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 206 essl1_shaders::fs::UniformColor()); in TestFloatTextureFormat() 5222 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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/external/angle/util/ |
D | shader_utils.h | 96 ANGLE_UTIL_EXPORT const char *UniformColor();
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D | shader_utils.cpp | 491 const char *UniformColor() in UniformColor() function
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