Searched refs:UniformHash (Results 1 – 8 of 8) sorted by relevance
342 if (shProg->UniformHash) { in _mesa_clear_shader_program_data()343 string_to_uint_map_dtor(shProg->UniformHash); in _mesa_clear_shader_program_data()344 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
3098 struct string_to_uint_map *UniformHash; member
1606 parcel_out_uniform_storage parcel(prog, prog->UniformHash, in link_assign_uniform_storage()1689 if (prog->UniformHash != NULL) { in link_assign_uniform_locations()1690 prog->UniformHash->clear(); in link_assign_uniform_locations()1692 prog->UniformHash = new string_to_uint_map; in link_assign_uniform_locations()1703 count_uniform_size uniform_size(prog->UniformHash, hiddenUniforms, in link_assign_uniform_locations()
163 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
40 if (prog->UniformHash->get(id, name)) in get_storage()
512 prog->UniformHash = new string_to_uint_map; in read_uniforms()533 prog->UniformHash->put(i, uniforms[i].name); in read_uniforms()
117 prog->UniformHash = new string_to_uint_map; in establish_uniform_storage()138 prog->UniformHash->put(index_to_set, in establish_uniform_storage()
2430 shader_program->UniformHash->get(location, params->Parameters[index].Name); in visit_field()